88 * `Angle`: Scale ratio. `1` = 100% |
88 * `Angle`: Scale ratio. `1` = 100% |
89 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead |
89 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead |
90 * `State`: Number to display (must be a whole number) |
90 * `State`: Number to display (must be a whole number) |
91 * `Timer`: Expiration timer |
91 * `Timer`: Expiration timer |
92 * `Tint`: Color of number and border |
92 * `Tint`: Color of number and border |
|
93 * `Scale`: Unused. Use `Angle` for scaling instead. |
93 |
94 |
94 == `vgtSmallDamageTag` == |
95 == `vgtSmallDamageTag` == |
95 NOTE: Due to a bug, this cannot currently be used in Lua scripts. |
96 NOTE: Due to a bug, this cannot currently be used in Lua scripts. |
96 |
97 |
97 Damage indicator, displays a damage value. Hedgewars uses this as the "small" damage tag used to instantly show damage of a single hit. |
98 Damage indicator, displays a damage value. Hedgewars uses this as the "small" damage tag used to instantly show damage of a single hit. |
98 |
99 |
99 Looks and behaves similar to `vgtHealthTag`, but is slightly smaller. Also, the movement speed cannot be changed. The parameters are the same as for `vgtHealthTag`. |
100 Looks and behaves similar to `vgtHealthTag`, but is slightly smaller. Also, the movement speed cannot be changed. Parameters are similar to `vgtHealthTag`. |
100 |
101 |
101 == `vgtSpeechBubble` == |
102 == `vgtSpeechBubble` == |
102 Displays a speech bubble with text. In Lua, you cannot change the text after this has been created. Use `HogSay` in Lua to spawn a speech bobble properly. |
103 Displays a speech bubble with text. In Lua, you cannot change the text after this has been created. Use `HogSay` in Lua to spawn a speech bobble properly. |
103 |
104 |
104 * `Frame`: ID of the gear to which the speech bubble belongs |
105 * `Frame`: ID of the gear to which the speech bubble belongs |