Sounds.wiki
changeset 12 74ead59b6c64
child 15 b36d8254781a
equal deleted inserted replaced
11:812b13502f05 12:74ead59b6c64
       
     1 For a current list of sounds look at hedgewars/uConsts.pas
       
     2 
       
     3     TSound = (sndNone,
       
     4             sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
       
     5             sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
       
     6             sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
       
     7             sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
       
     8             sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
       
     9             sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
       
    10             sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
       
    11             sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
       
    12             sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
       
    13             sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
       
    14             sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
       
    15             sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
       
    16             sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
       
    17             sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
       
    18             sndSwitchHog, sndVictory, sndSniperReload, sndSteps, sndLowGravity,
       
    19             sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
       
    20             sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
       
    21             sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
       
    22             sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
       
    23             sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack);