145 === `Clouds.png` === |
145 === `Clouds.png` === |
146 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640. |
146 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640. |
147 |
147 |
148 If missing, `Data/Graphics/Clouds.png` is used. |
148 If missing, `Data/Graphics/Clouds.png` is used. |
149 |
149 |
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150 === `CloudsL.png` (0.9.23) === |
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151 Optional horizonally mirrored version of `Clouds.png`. If present, this image instead of `Clouds.png` is used when the wind blows the clouds to the left. |
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152 |
150 === `SDClouds.png` === |
153 === `SDClouds.png` === |
151 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
154 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
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155 |
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156 === `SDCloudsL.png` (0.9.23) === |
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157 Optional horizonally mirrored version of `SDClouds.png`. If present, this image instead of `SDClouds.png` is used when the wind blows the clouds to the left. |
152 |
158 |
153 === `Flake.png` === |
159 === `Flake.png` === |
154 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). |
160 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). |
155 The game will cycle through each frame in order (for each individual flake). |
161 The game will cycle through each frame in order (for each individual flake). |
156 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes |
162 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes |
157 Flakes can be configured in `theme.cfg`. |
163 Flakes can be configured in `theme.cfg`. |
158 If this file is missing, no flakes are shown before Sudden Death. |
164 If this file is missing, no flakes are shown before Sudden Death. |
159 |
165 |
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166 === `FlakeL.png` (0.9.23) === |
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167 Optional horizonally mirrored version of `Flake.png`. If present, this image instead of `Flake.png` is used when the wind blows the flakes to the left while in Sudden Death. |
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168 |
160 === `SDFlake.png` === |
169 === `SDFlake.png` === |
161 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones. |
170 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones. |
162 |
171 |
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172 === `SDFlakeL.png` (0.9.23) === |
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173 Optional horizonally mirrored version of `SDFlake.png`. If present, this image instead of `SDFlake.png` is used when the wind blows the flakes to the left while in Sudden Death. |
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174 |
163 == Water == |
175 == Water == |
164 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red. |
176 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red. |
165 |
177 |
166 === `BlueWater.png` === |
178 === `BlueWater.png` === |
167 This will be drawn on the top of the water, before Sudden Death. The size is 128×48 pixels. It does not have to be blue, despite the name. This image will be repeated horizontally. It is recommended to edit `water-top` and `water-bottom` in `theme.cfg` as well if you use a custom image, so the colors match nicely. |
179 This will be drawn on the top of the water, before Sudden Death. The size is 128×48 pixels. It does not have to be blue, despite the name. This image will be repeated horizontally. It is recommended to edit `water-top` and `water-bottom` in `theme.cfg` as well if you use a custom image, so the colors match nicely. |