equal
deleted
inserted
replaced
142 Example: |
142 Example: |
143 |
143 |
144 <code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code> |
144 <code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code> |
145 |
145 |
146 === <tt>!SetAmmoDelay(ammoType, delay)</tt> === |
146 === <tt>!SetAmmoDelay(ammoType, delay)</tt> === |
147 Changes the delay of a specified [AmmoTypes Ammo Type]. |
147 Changes the delay of a specified [AmmoTypes Ammo Type]. If `delay` is set to `9999`, the ammo type is disabled indefinitely. |
148 |
148 |
149 === <tt>!SetAmmoTexts(ammoType, name, caption, description [, showExtra])</tt> (0.9.23) === |
149 === <tt>!SetAmmoTexts(ammoType, name, caption, description [, showExtra])</tt> (0.9.23) === |
150 Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`. |
150 Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`. |
151 |
151 |
152 * `ammoType`: The ammo type to set the text for |
152 * `ammoType`: The ammo type to set the text for |