41 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || — || “This is going to hurt.” || |
41 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || — || “This is going to hurt.” || |
42 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || — || “Hep!” || |
42 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || — || “Hep!” || |
43 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || — || “Woah!” || |
43 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || — || “Woah!” || |
44 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || — || “Hep!” || |
44 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || — || “Hep!” || |
45 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || — || "You're gonna pay for that!" || |
45 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || — || "You're gonna pay for that!" || |
46 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || — || “Kamikaze!” || |
46 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound should be very short (less than 1 second). In-game testing recommended! || — || “Kamikaze!” || |
47 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || — || “He-he-he-he-he-he-he-he-he!” || |
47 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || — || “He-he-he-he-he-he-he-he-he!” || |
48 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || — || “Melon’s away!” || |
48 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || — || “Melon’s away!” || |
49 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills. || — || “Heh! Is that the best you can do?” || |
49 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills. || — || “Heh! Is that the best you can do?” || |
50 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || — || “No!” || |
50 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || — || “No!” || |
51 || `sndNutter` || `Nutter.ogg` || silliness/craziness/clumsiness || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “What are you doing?” || |
51 || `sndNutter` || `Nutter.ogg` || silliness/craziness/clumsiness || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “What are you doing?” || |