6 This page is intentionally chaotic and may change rapidliy at any time. |
6 This page is intentionally chaotic and may change rapidliy at any time. |
7 |
7 |
8 = Undocumented LuaAPI functions = |
8 = Undocumented LuaAPI functions = |
9 Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php. |
9 Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php. |
10 |
10 |
11 * CampaignLock |
11 * `CampaignLock` |
12 * Marked as “TODO” in source code |
12 * Marked as “TODO” in source code |
13 * CampaignUnlock |
13 * `CampaignUnlock` |
14 * Marked as “TODO” in source code |
14 * Marked as “TODO” in source code |
15 * SetGearCollisionMask(gearUid, mask) |
15 * `SetGearCollisionMask(gearUid, mask)` |
16 * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only. The meaning of other values is unclear and should be discovered. |
16 * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only, `0x0000` collides with nothing. The meaning of other values is unclear and should be discovered. |
17 * GetGearCollisionMask(gearUid) |
17 * `GetGearCollisionMask(gearUid)` |
18 * DeclareAchievement(achievementId, teamname, location, value) |
18 * `DeclareAchievement(achievementId, teamname, location, value)` |
19 * EndLuaTest(state) |
19 * `EndLuaTest(state)` |
20 * state is `TEST_SUCCESSFUL` or `TEST_FAILED) |
20 * state is `TEST_SUCCESSFUL` or `TEST_FAILED)` |
21 * SetAmmoStore(loadouts, probabilities, delays, reinforcements) |
21 * `SetAmmoStore(loadouts, probabilities, delays, reinforcements)` |
22 * SetGearAIHints(gearUid, aiHints) |
22 * `SetGearAIHints(gearUid, aiHints)` |
23 * onAchievementsDeclaration() |
23 * `onAchievementsDeclaration()` |
24 * onSpecialPoint(x, y, flags) |
24 * `onSpecialPoint(x, y, flags)` |
25 |
25 |
26 = How to add a settings option = |
26 = How to add a settings option = |
27 * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list |
27 * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list |
28 * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values |
28 * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values |
29 * `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget |
29 * `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget |