20 || `LeftX` || X coordinate of the leftmost point of the landscape. Not available before `onGameStart` || |
20 || `LeftX` || X coordinate of the leftmost point of the landscape. Not available before `onGameStart` || |
21 || `RightX` || X coordinate of the rightmost point of the landscape. Not available before `onGameStart` || |
21 || `RightX` || X coordinate of the rightmost point of the landscape. Not available before `onGameStart` || |
22 || `TopY` || Y coordinate of the topmost point of the landscape. Not available before `onGameStart` || |
22 || `TopY` || Y coordinate of the topmost point of the landscape. Not available before `onGameStart` || |
23 || `CursorX` || The X position of the cursor if the player is choosing a target. Otherwise, this equals `NO_CURSOR` || |
23 || `CursorX` || The X position of the cursor if the player is choosing a target. Otherwise, this equals `NO_CURSOR` || |
24 || `CursorY` || The Y position of the cursor if the player is choosing a target. Otherwise, this equals `NO_CURSOR` || |
24 || `CursorY` || The Y position of the cursor if the player is choosing a target. Otherwise, this equals `NO_CURSOR` || |
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25 || `NO_CURSOR` || Special value used by `CursorX` and `CursorY` when no cursor is displayed || |
25 || `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. || |
26 || `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. || |
26 || `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) || |
27 || `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) || |
27 || `TeamsCount` || Number of teams, including defeated ones || |
28 || `TeamsCount` || Number of teams, including defeated ones || |
28 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. To set this value, use `SetTurnTimeLeft` || |
29 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. To set this value, use `SetTurnTimeLeft` || |
29 || `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. To set this value, use `SetReadyTimeLeft` || |
30 || `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. To set this value, use `SetReadyTimeLeft` || |