equal
deleted
inserted
replaced
72 == `vgtAmmo` == |
72 == `vgtAmmo` == |
73 Displays an ammo icon. |
73 Displays an ammo icon. |
74 |
74 |
75 * `Frame`: [AmmoType] ID of ammo to display |
75 * `Frame`: [AmmoType] ID of ammo to display |
76 |
76 |
|
77 == `vgtHealthTag` == |
|
78 A health tag for hedgehogs. But with a few changes, this is also useful to display arbitray numbers on the screen. |
|
79 |
|
80 * `Angle`: Scale ratio. `1` = 100% |
|
81 * `Frame`: If `0`, it is part of the landscape. If non-zero, it will align to the screen instead |
|
82 * `State`: Number to display |
|
83 * `Timer`: Expiration timer |
|
84 |
77 == `vgtSpeechBubble` == |
85 == `vgtSpeechBubble` == |
78 Displays a speech bubble. Use `HogSay` to spawn speech bubbles. |
86 Displays a speech bubble. Use `HogSay` to spawn speech bubbles. |
79 |
87 |
80 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
88 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
81 |
|
82 == `vgtHealthTag` == |
|
83 A health tag for hedgehogs. But with a few changes, this is also useful to display arbitray numbers on the screen. |
|
84 |
|
85 * `Angle`: Scale ratio. `1` = 100% |
|
86 * `Frame`: If `0`, it is part of the landscape. If non-zero, it will align to the screen instead |
|
87 * `State`: Number to display |
|
88 * `Timer`: Expiration timer |
|