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159 CheckEvents() |
159 CheckEvents() |
160 end</code> |
160 end</code> |
161 |
161 |
162 Also, `AnimInit()` needs to be called in `onGameInit()`. |
162 Also, `AnimInit()` needs to be called in `onGameInit()`. |
163 Each of these functions will be explained below. |
163 Each of these functions will be explained below. |
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164 |
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165 Note: The Animate library will direclty overwrite the input mask with `SetInputMask`. If you already use this function in your script, it might lead to conflicts. |
164 |
166 |
165 === Cinematic handling === |
167 === Cinematic handling === |
166 |
168 |
167 ==== `ShowAnimation()` ==== |
169 ==== `ShowAnimation()` ==== |
168 Performs the current action in the cinematic and returns `true` if finished, otherwise `false`. It needs to be used in `onGameTick`. Cut-scenes need to be added with `AddAnim(steps)`. |
170 Performs the current action in the cinematic and returns `true` if finished, otherwise `false`. It needs to be used in `onGameTick`. Cut-scenes need to be added with `AddAnim(steps)`. |