1 #summary List of all sounds |
1 #summary List of all sounds |
2 |
2 |
3 This is a list of sounds used in Hedgewars. |
3 This is a list of sounds effects used in Hedgewars, excluding taunts. For taunts, see the [Taunts] page. |
4 |
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5 For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120] |
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6 |
4 |
7 = List of sounds = |
5 = List of sounds = |
8 || *Variable name* || |
6 || *Variable name* || *File name* || *Description* || |
9 || `sndNone` || |
7 || `sndNone` || *N/A* || Not a sound, this is used for the absense of a sound || |
10 || `sndGrenadeImpact` || |
8 || `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears || |
11 || `sndExplosion` || |
9 || `sndExplosion` || `explosion.ogg` || Explosion || |
12 || `sndThrowPowerUp` || |
10 || `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing || |
13 || `sndThrowRelease` || |
11 || `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) || |
14 || `sndSplash` || |
12 || `sndSplash` || `splash.ogg` || Water splash when something fell into water || |
15 || `sndShotgunReload` || |
13 || `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire || |
16 || `sndShotgunFire` || |
14 || `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires || |
17 || `sndGraveImpact` || |
15 || `sndGraveImpact` || `graveimpact.ogg` || Collision of grave or crate || |
18 || `sndMineTick` || |
16 || `sndMineImpact` || `mineimpact.ogg` || Collision of mine || |
19 || `sndPickhammer` || |
17 || `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine || |
20 || `sndGun` || |
18 || `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` || |
21 || `sndBee` || |
19 || `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise || |
22 || `sndJump1` || |
20 || `sndGun` || `gun.ogg` || Desert Eagle or snifer rifle shot || |
23 || `sndJump2` || |
21 || `sndBee` || `bee.ogg` || Looped bee flight sound in air || |
24 || `sndJump3` || |
22 || `sndHellish` || `hellish.ogg` || Evil laughter from hellish hand-grenade || |
25 || `sndYesSir` || |
23 || `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction || |
26 || `sndLaugh` || |
24 || `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound || |
27 || `sndIllGetYou` || |
25 || `sndWhipCrack` || `whipcrack.ogg` || Whip is used || |
28 || `sndIncoming` || |
26 || `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane || |
29 || `sndMissed` || |
27 || `sndDenied` || `denied.ogg` || Played when player tries something which is forbidden, placing a construction out of range. In 0.9.22 this is also used for air mine impact || |
30 || `sndStupid` || |
28 || `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber || |
31 || `sndFirstBlood` || |
29 || `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used || |
32 || `sndBoring` || |
30 || `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water || |
33 || `sndByeBye` || |
31 || `sndWarp` || `warp.ogg` || Teleportation || |
34 || `sndSameTeam` || |
32 || `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started || |
35 || `sndNutter` || |
33 || `sndMortar` || `mortar.ogg` || Mortar is launched || |
36 || `sndReinforce` || |
34 || `sndShutter` || `shutterclick.ogg` || Screenshot is taken || |
37 || `sndTraitor` || |
35 || `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat || |
38 || `sndRegret` || |
36 || `sndMolotov` || `molotov.ogg` || Molotov cocktail impact || |
39 || `sndEnemyDown` || |
37 || `sndRopeShot` || `ropeshot.ogg` || Rope is fired || |
40 || `sndCoward` || |
38 || `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches || |
41 || `sndHurry` || |
39 || `sndRopeRelease` || `roperelease.ogg` || Rope hook is released || |
42 || `sndWatchIt` || |
40 || `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog || |
43 || `sndKamikaze` || |
41 || `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) || |
44 || `sndCake` || |
42 || `sndSteps` || `steps.ogg` || Hedgehog walks || |
45 || `sndOw1` || |
43 || `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled || |
46 || `sndOw2` || |
44 || `sndHellishImpact1` || `hell_growl.ogg` || Hellish hand-grenade impact || |
47 || `sndOw3` || |
45 || `sndHellishImpact2` || `hell_oof.ogg` || Hellish hand-grenade impact || |
48 || `sndOw4` || |
46 || `sndHellishImpact3` || `hell_ow.ogg` || Hellish hand-grenade impact || |
49 || `sndFirePunch1` || |
47 || `sndHellishImpact4` || `hell_ugh.ogg` || Hellish hand-grenade impact || |
50 || `sndFirePunch2` || |
48 || `sndMelonImpact` || `melonimpact.ogg` || Watermelon bomb impact; also used for other gears colliding with rubber || |
51 || `sndFirePunch3` || |
49 || `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` || |
52 || `sndFirePunch4` || |
50 || `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water || |
53 || `sndFirePunch5` || |
51 || `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water || |
54 || `sndFirePunch6` || |
52 || `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact || |
55 || `sndMelon` || |
53 || `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound || |
56 || `sndHellish` || |
54 || `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg || |
57 || `sndYoohoo` || |
55 || `sndWhistle` || `Whistle.ogg` || Birdy appears || |
58 || `sndRCPlane` || |
56 || `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water || |
59 || `sndWhipCrack` || |
57 || `sndPiano0` || `1C.ogg` || Piano key (slot 1) || |
60 || `sndRideOfTheValkyries` || |
58 || `sndPiano1` || `2D.ogg` || Piano key (slot 2) || |
61 || `sndDenied` || |
59 || `sndPiano2` || `3E.ogg` || Piano key (slot 3) || |
62 || `sndPlaced` || |
60 || `sndPiano3` || `4F.ogg` || Piano key (slot 4) || |
63 || `sndBaseballBat` || |
61 || `sndPiano4` || `5G.ogg` || Piano key (slot 5) || |
64 || `sndVaporize` || |
62 || `sndPiano5` || `6A.ogg` || Piano key (slot 6) || |
65 || `sndWarp` || |
63 || `sndPiano6` || `7B.ogg` || Piano key (slot 7) || |
66 || `sndSuddenDeath` || |
64 || `sndPiano7` || `8C.ogg` || Piano key (slot 8) || |
67 || `sndMortar` || |
65 || `sndPiano8` || `9D.ogg` || Piano key (slot 9) || |
68 || `sndShutter` || |
66 || `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water || |
69 || `sndHomerun` || |
67 || `sndSineGun` || `sinegun.ogg` || Sine gun is fired || |
70 || `sndMolotov` || |
68 || `sndWhack` || `hammer.ogg` || Hammer is used || |
71 || `sndCover` || |
69 || `sndParachute` || `parachute.ogg` || Parachute opens || |
72 || `sndUhOh` || |
70 || `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed || |
73 || `sndOops` || |
71 || `sndResurrector` || `hogchant3.ogg` || Looped sound used while using resurrector || |
74 || `sndNooo` || |
72 || `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) || |
75 || `sndHello` || |
73 || `sndTardis` || `TARDIS.ogg` || TimeBox appear or disappear sound || |
76 || `sndRopeShot` || |
74 || `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed || |
77 || `sndRopeAttach` || |
75 || `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active || |
78 || `sndRopeRelease` || |
76 || `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer || |
79 || `sndSwitchHog` || |
77 |
80 || `sndVictory` || |
78 == Reference == |
81 || `sndFlawless` || |
79 For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120] |
82 || `sndSniperReload` || |
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83 || `sndSteps` || |
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84 || `sndLowGravity` || |
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85 || `sndHellishImpact1` || |
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86 || `sndHellishImpact2` || |
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87 || `sndHellishImpact3` || |
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88 || `sndHellishImpact4` || |
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89 || `sndMelonImpact` || |
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90 || `sndDroplet1` || |
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91 || `sndDroplet2` || |
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92 || `sndDroplet3` || |
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93 || `sndEggBreak` || |
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94 || `sndDrillRocket` || |
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95 || `sndPoisonCough` || |
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96 || `sndPoisonMoan` || |
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97 || `sndBirdyLay` || |
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98 || `sndWhistle` || |
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99 || `sndBeeWater` || |
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100 || `sndPiano0` || |
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101 || `sndPiano1` || |
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102 || `sndPiano2` || |
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103 || `sndPiano3` || |
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104 || `sndPiano4` || |
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105 || `sndPiano5` || |
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106 || `sndPiano6` || |
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107 || `sndPiano7` || |
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108 || `sndPiano8` || |
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109 || `sndSkip` || |
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110 || `sndSineGun` || |
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111 || `sndOoff1` || |
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112 || `sndOoff2` || |
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113 || `sndOoff3` || |
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114 || `sndWhack` || |
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115 || `sndComeonthen` || |
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116 || `sndParachute` || |
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117 || `sndBump` || |
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118 || `sndResurrector` || |
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119 || `sndPlane` || |
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120 || `sndTardis` || |
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121 || `sndFrozenHogImpact` || |
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122 || `sndIceBeam` || |
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123 || `sndHogFreeze` || |
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124 |
80 |
125 == See also == |
81 == See also == |
126 |
82 |
127 * [Taunts] |
83 * [Taunts] |