Sounds.wiki
changeset 830 9ba81ac51e24
parent 829 59194a72ee60
child 831 ca8566bb045e
equal deleted inserted replaced
829:59194a72ee60 830:9ba81ac51e24
     1 #summary List of all sounds
     1 #summary List of all sounds
     2 
     2 
     3 This is a list of sounds used in Hedgewars.
     3 This is a list of sounds effects used in Hedgewars, excluding taunts. For taunts, see the [Taunts] page.
     4 
       
     5 For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120]
       
     6 
     4 
     7 = List of sounds =
     5 = List of sounds =
     8 || *Variable name* ||
     6 || *Variable name* || *File name* || *Description* ||
     9 || `sndNone` ||
     7 || `sndNone` || *N/A* || Not a sound, this is used for the absense of a sound ||
    10 || `sndGrenadeImpact` ||
     8 || `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears ||
    11 || `sndExplosion` ||
     9 || `sndExplosion` || `explosion.ogg` || Explosion ||
    12 || `sndThrowPowerUp` ||
    10 || `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing ||
    13 || `sndThrowRelease` ||
    11 || `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) ||
    14 || `sndSplash` ||
    12 || `sndSplash` || `splash.ogg` || Water splash when something fell into water ||
    15 || `sndShotgunReload` ||
    13 || `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire ||
    16 || `sndShotgunFire` ||
    14 || `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires ||
    17 || `sndGraveImpact` ||
    15 || `sndGraveImpact` || `graveimpact.ogg` || Collision of grave or crate ||
    18 || `sndMineTick` ||
    16 || `sndMineImpact` || `mineimpact.ogg` || Collision of mine ||
    19 || `sndPickhammer` ||
    17 || `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine ||
    20 || `sndGun` ||
    18 || `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` ||
    21 || `sndBee` ||
    19 || `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise ||
    22 || `sndJump1` ||
    20 || `sndGun` || `gun.ogg` || Desert Eagle or snifer rifle shot ||
    23 || `sndJump2` ||
    21 || `sndBee` || `bee.ogg` || Looped bee flight sound in air ||
    24 || `sndJump3` ||
    22 || `sndHellish` || `hellish.ogg` || Evil laughter from hellish hand-grenade ||
    25 || `sndYesSir` ||
    23 || `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction ||
    26 || `sndLaugh` ||
    24 || `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound ||
    27 || `sndIllGetYou` ||
    25 || `sndWhipCrack` || `whipcrack.ogg` || Whip is used ||
    28 || `sndIncoming` ||
    26 || `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane ||
    29 || `sndMissed` ||
    27 || `sndDenied` || `denied.ogg` || Played when player tries something which is forbidden, placing a construction out of range. In 0.9.22 this is also used for air mine impact ||
    30 || `sndStupid` ||
    28 || `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber ||
    31 || `sndFirstBlood` ||
    29 || `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used ||
    32 || `sndBoring` ||
    30 || `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water ||
    33 || `sndByeBye` ||
    31 || `sndWarp` || `warp.ogg` || Teleportation ||
    34 || `sndSameTeam` ||
    32 || `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started ||
    35 || `sndNutter` ||
    33 || `sndMortar` || `mortar.ogg` || Mortar is launched ||
    36 || `sndReinforce` ||
    34 || `sndShutter` || `shutterclick.ogg` || Screenshot is taken ||
    37 || `sndTraitor` ||
    35 || `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat ||
    38 || `sndRegret` ||
    36 || `sndMolotov` || `molotov.ogg` || Molotov cocktail impact ||
    39 || `sndEnemyDown` ||
    37 || `sndRopeShot` || `ropeshot.ogg` || Rope is fired ||
    40 || `sndCoward` ||
    38 || `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches ||
    41 || `sndHurry` ||
    39 || `sndRopeRelease` || `roperelease.ogg` || Rope hook is released ||
    42 || `sndWatchIt` ||
    40 || `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog ||
    43 || `sndKamikaze` ||
    41 || `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) ||
    44 || `sndCake` ||
    42 || `sndSteps` || `steps.ogg` || Hedgehog walks ||
    45 || `sndOw1` ||
    43 || `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled ||
    46 || `sndOw2` ||
    44 || `sndHellishImpact1` || `hell_growl.ogg` || Hellish hand-grenade impact ||
    47 || `sndOw3` ||
    45 || `sndHellishImpact2` || `hell_oof.ogg` || Hellish hand-grenade impact ||
    48 || `sndOw4` ||
    46 || `sndHellishImpact3` || `hell_ow.ogg` || Hellish hand-grenade impact ||
    49 || `sndFirePunch1` ||
    47 || `sndHellishImpact4` || `hell_ugh.ogg` || Hellish hand-grenade impact ||
    50 || `sndFirePunch2` ||
    48 || `sndMelonImpact` || `melonimpact.ogg` || Watermelon bomb impact; also used for other gears colliding with rubber ||
    51 || `sndFirePunch3` ||
    49 || `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` ||
    52 || `sndFirePunch4` ||
    50 || `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water ||
    53 || `sndFirePunch5` ||
    51 || `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water ||
    54 || `sndFirePunch6` ||
    52 || `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact ||
    55 || `sndMelon` ||
    53 || `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound ||
    56 || `sndHellish` ||
    54 || `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg ||
    57 || `sndYoohoo` ||
    55 || `sndWhistle` || `Whistle.ogg` || Birdy appears ||
    58 || `sndRCPlane` ||
    56 || `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water ||
    59 || `sndWhipCrack` ||
    57 || `sndPiano0` || `1C.ogg` || Piano key (slot 1) ||
    60 || `sndRideOfTheValkyries` ||
    58 || `sndPiano1` || `2D.ogg` || Piano key (slot 2) ||
    61 || `sndDenied` ||
    59 || `sndPiano2` || `3E.ogg` || Piano key (slot 3) ||
    62 || `sndPlaced` ||
    60 || `sndPiano3` || `4F.ogg` || Piano key (slot 4) ||
    63 || `sndBaseballBat` ||
    61 || `sndPiano4` || `5G.ogg` || Piano key (slot 5) ||
    64 || `sndVaporize` ||
    62 || `sndPiano5` || `6A.ogg` || Piano key (slot 6) ||
    65 || `sndWarp` ||
    63 || `sndPiano6` || `7B.ogg` || Piano key (slot 7) ||
    66 || `sndSuddenDeath` ||
    64 || `sndPiano7` || `8C.ogg` || Piano key (slot 8) ||
    67 || `sndMortar` ||
    65 || `sndPiano8` || `9D.ogg` || Piano key (slot 9) ||
    68 || `sndShutter` ||
    66 || `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water ||
    69 || `sndHomerun` ||
    67 || `sndSineGun` || `sinegun.ogg` || Sine gun is fired ||
    70 || `sndMolotov` ||
    68 || `sndWhack` || `hammer.ogg` || Hammer is used ||
    71 || `sndCover` ||
    69 || `sndParachute` || `parachute.ogg` || Parachute opens ||
    72 || `sndUhOh` ||
    70 || `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed ||
    73 || `sndOops` ||
    71 || `sndResurrector` || `hogchant3.ogg` || Looped sound used while using resurrector ||
    74 || `sndNooo` ||
    72 || `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) ||
    75 || `sndHello` ||
    73 || `sndTardis` || `TARDIS.ogg` || TimeBox appear or disappear sound ||
    76 || `sndRopeShot` ||
    74 || `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed ||
    77 || `sndRopeAttach` ||
    75 || `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active ||
    78 || `sndRopeRelease` ||
    76 || `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer ||
    79 || `sndSwitchHog` ||
    77 
    80 || `sndVictory` ||
    78 == Reference ==
    81 || `sndFlawless` ||
    79 For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120] 
    82 || `sndSniperReload` ||
       
    83 || `sndSteps` ||
       
    84 || `sndLowGravity` ||
       
    85 || `sndHellishImpact1` ||
       
    86 || `sndHellishImpact2` ||
       
    87 || `sndHellishImpact3` ||
       
    88 || `sndHellishImpact4` ||
       
    89 || `sndMelonImpact` ||
       
    90 || `sndDroplet1` ||
       
    91 || `sndDroplet2` ||
       
    92 || `sndDroplet3` ||
       
    93 || `sndEggBreak` ||
       
    94 || `sndDrillRocket` ||
       
    95 || `sndPoisonCough` ||
       
    96 || `sndPoisonMoan` ||
       
    97 || `sndBirdyLay` ||
       
    98 || `sndWhistle` ||
       
    99 || `sndBeeWater` ||
       
   100 || `sndPiano0` ||
       
   101 || `sndPiano1` ||
       
   102 || `sndPiano2` ||
       
   103 || `sndPiano3` ||
       
   104 || `sndPiano4` ||
       
   105 || `sndPiano5` ||
       
   106 || `sndPiano6` ||
       
   107 || `sndPiano7` ||
       
   108 || `sndPiano8` ||
       
   109 || `sndSkip` ||
       
   110 || `sndSineGun` ||
       
   111 || `sndOoff1` ||
       
   112 || `sndOoff2` ||
       
   113 || `sndOoff3` ||
       
   114 || `sndWhack` ||
       
   115 || `sndComeonthen` ||
       
   116 || `sndParachute` ||
       
   117 || `sndBump` ||
       
   118 || `sndResurrector` ||
       
   119 || `sndPlane` ||
       
   120 || `sndTardis` ||
       
   121 || `sndFrozenHogImpact` ||
       
   122 || `sndIceBeam` ||
       
   123 || `sndHogFreeze` ||
       
   124 
    80 
   125 == See also ==
    81 == See also ==
   126 
    82 
   127  * [Taunts]
    83  * [Taunts]