129 These images are completely analogous to `SkyL.png` and `SkyR.png`. |
129 These images are completely analogous to `SkyL.png` and `SkyR.png`. |
130 |
130 |
131 === `Clouds.png` === |
131 === `Clouds.png` === |
132 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640. |
132 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640. |
133 |
133 |
134 This has a default image. |
134 If missing, `Data/Graphics/Clouds.png` is used. |
135 |
135 |
136 === `SDClouds.png` === |
136 === `SDClouds.png` === |
137 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
137 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
138 |
138 |
139 === `Flake.png` === |
139 === `Flake.png` === |
140 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). |
140 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). |
141 The game will cycle through each frame in order (for each individual flake). |
141 The game will cycle through each frame in order (for each individual flake). |
142 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes |
142 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes |
143 Flakes can be configured in `theme.cfg`. |
143 Flakes can be configured in `theme.cfg`. |
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144 If this file is missing, no flakes are shown before Sudden Death. |
144 |
145 |
145 === `SDFlake.png` === |
146 === `SDFlake.png` === |
146 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones. |
147 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones. |
147 |
148 |
148 == Water == |
149 == Water == |
149 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red. |
150 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red. |
150 |
151 |
151 === `BlueWater.png` === |
152 === `BlueWater.png` === |
152 This will be drawn on the top of the water, before Sudden Death. The size is 128×48 pixels. It does not have to be blue, despite the name. This image will be repeated horizontally. It is recommended to edit `water-top` and `water-bottom` in `theme.cfg` as well if you use a custom image, so the colors match nicely. |
153 This will be drawn on the top of the water, before Sudden Death. The size is 128×48 pixels. It does not have to be blue, despite the name. This image will be repeated horizontally. It is recommended to edit `water-top` and `water-bottom` in `theme.cfg` as well if you use a custom image, so the colors match nicely. |
153 |
154 |
154 By default, this image is a single blue wave. |
155 By default, this image is a single blue wave found in `Data/Graphics/BlueWater.png`. |
155 |
156 |
156 === `Splash.png` === |
157 === `Splash.png` === |
157 The water splash animation before Sudden Death. It is shown when something large falls into the water. A sprite sheet containing a splash animation of 20 frames. The image has a total size of 160×500 pixels and the sprites are arranged in a grid 2×10 images. The single images have a size of 80×50 pixels each. The animation starts with the leftmost image and continues downwards, after the 10th image, it continues with the top right image and continues downwards again. |
158 The water splash animation before Sudden Death. It is shown when something large falls into the water. A sprite sheet containing a splash animation of 20 frames. The image has a total size of 160×500 pixels and the sprites are arranged in a grid 2×10 images. The single images have a size of 80×50 pixels each. The animation starts with the leftmost image and continues downwards, after the 10th image, it continues with the top right image and continues downwards again. |
158 |
159 |
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160 If missing, `Data/Graphics/Splash.png` is used. |
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161 |
159 === `Droplet.png` === |
162 === `Droplet.png` === |
160 This images contains a few droplets (before Sudden Death) which will be drawn when something walls into the water. A sprite sheet of 4 images of size 16×16 sprites each, total size 16×64 pixels. |
163 This images contains a few droplets (before Sudden Death) which will be drawn when something walls into the water. A sprite sheet of 4 images of size 16×16 sprites each, total size 16×64 pixels. |
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164 |
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165 If missing, `Data/Graphics/Droplet.png` is used. |
161 |
166 |
162 === `SDWater.png` === |
167 === `SDWater.png` === |
163 Sudden Death version of `BlueWater.png`. By default, this is a single purple wave. If missing, `Data/Graphics/SuddenDeath/SDWater.png` is used. |
168 Sudden Death version of `BlueWater.png`. By default, this is a single purple wave. If missing, `Data/Graphics/SuddenDeath/SDWater.png` is used. |
164 |
169 |
165 === `SDSplash.png` === |
170 === `SDSplash.png` === |