ThemeFiles.wiki
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parent 779 2d1e44c79b8e
child 809 dc80e414585a
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    46 === `Chunk.png` ===
    46 === `Chunk.png` ===
    47 A sprite sheet of 4 images for “chunks”. These images appear and “fall off” when some piece of landscape has been blown away. The image has a size of 64×64 and the images are in a raster of 2×2 images.
    47 A sprite sheet of 4 images for “chunks”. These images appear and “fall off” when some piece of landscape has been blown away. The image has a size of 64×64 and the images are in a raster of 2×2 images.
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    48 
    49 This image has a default.
    49 This image is optional. If missing, no chunks are used.
    50 
    50 
    51 === `Dust.png` ===
    51 === `Dust.png` ===
    52 A dust particle animation which appear when something hits the ground hard. This is a sprite sheet with a size of 22×176 pixels, each image has a size of 22×22 pixels. The topmost image shows the start of the animation, the lowest image the end of the animation.
    52 A dust particle animation which appear when something hits the ground hard. This is a sprite sheet with a size of 22×176 pixels, each image has a size of 22×22 pixels. The topmost image shows the start of the animation, the lowest image the end of the animation.
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    53 
    54 By default this is `Data/Graphics/Dust.png`.
    54 By default this is `Data/Graphics/Dust.png`.
   129 These images are completely analogous to `SkyL.png` and `SkyR.png`.
   129 These images are completely analogous to `SkyL.png` and `SkyR.png`.
   130 
   130 
   131 === `Clouds.png` ===
   131 === `Clouds.png` ===
   132 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640.
   132 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640.
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   133 
   134 This has a default image.
   134 If missing, `Data/Graphics/Clouds.png` is used.
   135 
   135 
   136 === `SDClouds.png` ===
   136 === `SDClouds.png` ===
   137 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used.
   137 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used.
   138 
   138 
   139 === `Flake.png` ===
   139 === `Flake.png` ===
   140 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”).
   140 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”).
   141 The game will cycle through each frame in order (for each individual flake).
   141 The game will cycle through each frame in order (for each individual flake).
   142 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes
   142 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes
   143 Flakes can be configured in `theme.cfg`.
   143 Flakes can be configured in `theme.cfg`.
       
   144 If this file is missing, no flakes are shown before Sudden Death.
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   145 
   145 === `SDFlake.png` ===
   146 === `SDFlake.png` ===
   146 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones.
   147 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones.
   147 
   148 
   148 == Water ==
   149 == Water ==
   149 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red.
   150 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red.
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   151 
   151 === `BlueWater.png` ===
   152 === `BlueWater.png` ===
   152 This will be drawn on the top of the water, before Sudden Death. The size is 128×48 pixels. It does not have to be blue, despite the name. This image will be repeated horizontally. It is recommended to edit `water-top` and `water-bottom` in `theme.cfg` as well if you use a custom image, so the colors match nicely.
   153 This will be drawn on the top of the water, before Sudden Death. The size is 128×48 pixels. It does not have to be blue, despite the name. This image will be repeated horizontally. It is recommended to edit `water-top` and `water-bottom` in `theme.cfg` as well if you use a custom image, so the colors match nicely.
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   154 
   154 By default, this image is a single blue wave.
   155 By default, this image is a single blue wave found in `Data/Graphics/BlueWater.png`.
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   156 
   156 === `Splash.png` ===
   157 === `Splash.png` ===
   157 The water splash animation before Sudden Death. It is shown when something large falls into the water. A sprite sheet containing a splash animation of 20 frames. The image has a total size of 160×500 pixels and the sprites are arranged in a grid 2×10 images. The single images have a size of 80×50 pixels each. The animation starts with the leftmost image and continues downwards, after the 10th image, it continues with the top right image and continues downwards again.
   158 The water splash animation before Sudden Death. It is shown when something large falls into the water. A sprite sheet containing a splash animation of 20 frames. The image has a total size of 160×500 pixels and the sprites are arranged in a grid 2×10 images. The single images have a size of 80×50 pixels each. The animation starts with the leftmost image and continues downwards, after the 10th image, it continues with the top right image and continues downwards again.
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   159 
       
   160 If missing, `Data/Graphics/Splash.png` is used.
       
   161 
   159 === `Droplet.png` ===
   162 === `Droplet.png` ===
   160 This images contains a few droplets (before Sudden Death) which will be drawn when something walls into the water. A sprite sheet of 4 images of size 16×16 sprites each, total size 16×64 pixels.
   163 This images contains a few droplets (before Sudden Death) which will be drawn when something walls into the water. A sprite sheet of 4 images of size 16×16 sprites each, total size 16×64 pixels.
       
   164 
       
   165 If missing, `Data/Graphics/Droplet.png` is used.
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   166 
   162 === `SDWater.png` ===
   167 === `SDWater.png` ===
   163 Sudden Death version of `BlueWater.png`. By default, this is a single purple wave. If missing, `Data/Graphics/SuddenDeath/SDWater.png` is used.
   168 Sudden Death version of `BlueWater.png`. By default, this is a single purple wave. If missing, `Data/Graphics/SuddenDeath/SDWater.png` is used.
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   169 
   165 === `SDSplash.png` ===
   170 === `SDSplash.png` ===