equal
deleted
inserted
replaced
62 |
62 |
63 == `vgtCircle` == |
63 == `vgtCircle` == |
64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. |
64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. |
65 |
65 |
66 * `State`: Radius |
66 * `State`: Radius |
67 * `Timer`: Thickness |
67 * `Timer`: Line thickness (only if `Angle` does not equal `1`) |
68 * `dX`: Minimum opacity (0-255) |
68 * `dX`: Minimum opacity (0-255) |
69 * `dY`: Maximum opacity (0-255) |
69 * `dY`: Maximum opacity (0-255) |
70 * `FrameTicks`: ??? |
70 * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line |
|
71 * `FrameTicks`: Speed of opacity change. 0 = no change |
71 |
72 |
72 == `vgtAmmo` == |
73 == `vgtAmmo` == |
73 Displays an ammo icon. |
74 Displays an ammo icon. |
74 |
75 |
75 * `Frame`: !AmmoType ID of ammo to display (see [AmmoTypes]) |
76 * `Frame`: !AmmoType ID of ammo to display (see [AmmoTypes]) |