VisualGearTypes.wiki
changeset 1185 9f16ae26c801
parent 1182 4c72f5881fa4
child 1186 883d411ac1bd
equal deleted inserted replaced
1184:ba567ec027af 1185:9f16ae26c801
    62 
    62 
    63 == `vgtCircle` ==
    63 == `vgtCircle` ==
    64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity.
    64 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity.
    65 
    65 
    66  * `State`: Radius
    66  * `State`: Radius
    67  * `Timer`: Thickness
    67  * `Timer`: Line thickness (only if `Angle` does not equal `1`)
    68  * `dX`: Minimum opacity (0-255)
    68  * `dX`: Minimum opacity (0-255)
    69  * `dY`: Maximum opacity (0-255)
    69  * `dY`: Maximum opacity (0-255)
    70  * `FrameTicks`: ???
    70  * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line
       
    71  * `FrameTicks`: Speed of opacity change. 0 = no change
    71 
    72 
    72 == `vgtAmmo` ==
    73 == `vgtAmmo` ==
    73 Displays an ammo icon.
    74 Displays an ammo icon.
    74 
    75 
    75  * `Frame`: !AmmoType ID of ammo to display (see [AmmoTypes])
    76  * `Frame`: !AmmoType ID of ammo to display (see [AmmoTypes])