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     1 #summary Description of game styles in Hedgewars
     3 = Game styles =
     5 == Introduction ==
     6 A *game style* (or “style” for short) is a type of script that can be selected in multiplayer games. A list of all official styles can be found [ here].
     8 == Location and files ==
     9 All game style files are saved in `Data/Scripts/Multiplayer`.
    11 To create a style with the name `<name>`, create the file `<name>.lua`.
    13 Here's the full list of supported files:
    15 * `<name>.lua`: Mandatory. The script code. See below.
    16 * `<name>.cfg`: Optional. Config file to specify the default schemes to use. See below.
    17 * `<name>.hwp`: Optional. A sidecar [HWPFormat HWP file] containing additional resources for the style.
    19 == How it works ==
    20 In the multiplayer menu, the player will select a style in the drop-down menu.
    22 When the game is started, Hedgewas will initialize the script with all the player-chosen settings and also automatically places all hedgehogs and possibly some land objects (specified in the game scheme), just like in a normal game. Because the hogs are already placed, `AddHog` and `AddTeam` are pointless here.
    24 With an empty script, this game will behave exactly like a normal, unscripted game, with the same rules as a normal battle. Any code you write in the script will make Hedgewars deviate from the default gameplay.
    26 The documentation of [LuaAPI Lua API] applies. Some things we like to highlight:
    28 In `onGameInit`, you can read the scheme settings and also change them. You can overwrite pretty much all scheme settings here.
    30 In `onParameters`, you can parse the script parameter (which is also specified by the player in the game scheme).
    32 == Config file format ==
    34 The config file is a text file with 2 lines:
    36 * Line 1: Name of the game scheme to select by default
    37 * Line 2: Name of the weapon scheme to select by default
    39 Both lines can use a special value: 
    41 * `locked`: This scheme is locked and cannot be changed by the player
    42 * `*`: Don't select a default for this scheme
    44 By default, the schemes are locked. If you use a locked scheme, the style will be initialized with the settings of the “Default” scheme, but you can always overwrite that in your script code.
    46 == Versioning ==
    47 For community-created styles, we strongly suggest to follow a naming convention: Append a version number to the name. The style name is the form `<name>_v<number>`, where `<version>` is the version number.
    49 The first version is `1`. Whenever you publish a changed version of the style, increase the number by 1.
    51 Example name for a versioned style: `ExampleStyle_v4`.