177 * `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays |
177 * `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays |
178 * `Radius`: Collision radius. Default: 9 |
178 * `Radius`: Collision radius. Default: 9 |
179 * `Boom`: Explosion size and damage caused when the hedgehog dies (default: 30) |
179 * `Boom`: Explosion size and damage caused when the hedgehog dies (default: 30) |
180 * `FlightTime`: Time (in milliseconds) since the hedgehog stood the last time on solid ground |
180 * `FlightTime`: Time (in milliseconds) since the hedgehog stood the last time on solid ground |
181 * `Damage`: Amount of damage the hog took in this turn. At the end of turn, the health will be reduced accordingly and the `Damage` is reset to 0 |
181 * `Damage`: Amount of damage the hog took in this turn. At the end of turn, the health will be reduced accordingly and the `Damage` is reset to 0 |
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182 * `Angle`: Current aiming angle, ranging from 0 to 2024. 0 is 90° (up) and 2024 is -90° (down). |
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183 |
183 Hedgehogs also make heavy use of the gear state, see [States]. [GearMessages Gear messages] are used for controlling a hedgehogs movement and actions (e.g. moving left, attacking, jumping, etc.) |
184 Hedgehogs also make heavy use of the gear state, see [States]. [GearMessages Gear messages] are used for controlling a hedgehogs movement and actions (e.g. moving left, attacking, jumping, etc.) |
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185 |
185 Please note that hedgehogs have also many other attributes and functions which are specific to hedgehogs only (like name, team name, hat, etc.). You can find many hedgehog-related functions in LuaGears. |
186 Please note that hedgehogs have also many other attributes and functions which are specific to hedgehogs only (like name, team name, hat, etc.). You can find many hedgehog-related functions in LuaGears. |
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187 |