Hats.wiki
changeset 902 a2e754d243cf
parent 798 30c5f1ebd552
child 903 b799ef7af3c8
equal deleted inserted replaced
901:8e65ab2cd36d 902:a2e754d243cf
    39 
    39 
    40 Transparent pixels on the right part will not be overlayed. This way, you can decide which parts of the helmet become colored and which won’t.
    40 Transparent pixels on the right part will not be overlayed. This way, you can decide which parts of the helmet become colored and which won’t.
    41 
    41 
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    42 
    43 == Alignment ==
    43 == Alignment ==
    44 When creating new hats, it is important to now where the hat will be actually placed.
    44 When creating new hats, it is important to know where the hat will be actually placed.
    45 
    45 
    46 In the game, Hedgewars will use the idling frames (see `Data/Graphics/Hedgehog/Idle.png`)
    46 In the game, Hedgewars will use the idling frames (see `Data/Graphics/Hedgehog/Idle.png`)
    47 together with the hat frames.
    47 together with the hat frames.
    48 If a hat is used, Hedgewars will draw the hat over the idling hedgehog for each frame, but
    48 If a hat is used, Hedgewars will draw the hat over the idling hedgehog for each frame, but
    49 first it will move the hat’s frame up by 5 pixels.
    49 first it will move the hat’s frame up by 5 pixels.