equal
deleted
inserted
replaced
39 |
39 |
40 Transparent pixels on the right part will not be overlayed. This way, you can decide which parts of the helmet become colored and which won’t. |
40 Transparent pixels on the right part will not be overlayed. This way, you can decide which parts of the helmet become colored and which won’t. |
41 |
41 |
42 |
42 |
43 == Alignment == |
43 == Alignment == |
44 When creating new hats, it is important to now where the hat will be actually placed. |
44 When creating new hats, it is important to know where the hat will be actually placed. |
45 |
45 |
46 In the game, Hedgewars will use the idling frames (see `Data/Graphics/Hedgehog/Idle.png`) |
46 In the game, Hedgewars will use the idling frames (see `Data/Graphics/Hedgehog/Idle.png`) |
47 together with the hat frames. |
47 together with the hat frames. |
48 If a hat is used, Hedgewars will draw the hat over the idling hedgehog for each frame, but |
48 If a hat is used, Hedgewars will draw the hat over the idling hedgehog for each frame, but |
49 first it will move the hat’s frame up by 5 pixels. |
49 first it will move the hat’s frame up by 5 pixels. |