Taunts.wiki
changeset 1558 acc99faa9f1b
parent 1557 797f0be98177
child 1559 646d9efe8053
equal deleted inserted replaced
1557:797f0be98177 1558:acc99faa9f1b
     9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
     9 When playing taunts, there is often a bit of randomness involved, especially if there are multiple taunts for the same events. Additionally, scripts can play these sounds at any occacion. If you are a script author, it is recommended that you try to stick as close to the intended meaning as possible but this is not a requirement, of course.
    10 
    10 
    11 == List of taunts ==
    11 == List of taunts ==
    12 This list is sorted alphabetically by file name.
    12 This list is sorted alphabetically by file name.
    13 
    13 
    14 || *Variable name* || *File name* || *Used when …* || *Transcription of Default voicepack* ||
    14 || *Variable name* || *File name* || *Generic description* || *Used when …* || *Transcription of Default voicepack* ||
    15 || `sndBoring` || `Boring.ogg` || … an opposing team is skipping their turn with Skip. || “This is so boring.” ||
    15 || `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” ||
    16 || `sndByeBye` || `Byebye.ogg` || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” ||
    16 || `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. || “See ya!” ||
    17 || `sndComeonthen` || `Comeonthen.ogg` || … when the ready timer ran out and the player still didn’t made any decisions. || “I’m waiting.” ||
    17 || `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” ||
    18 || `sndCoward` || `Coward.ogg` || … an opposing team ended their turn with Skip. || “Wimp!” ||
    18 || `sndCoward` || `Coward.ogg` || taunting a coward ||  … an opposing team ended their turn with Skip. || “Wimp!” ||
    19 || `sndEnemyDown` || `Enemydown.ogg` || … an enemy hedgehog died. || “Got one!” ||
    19 || `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” ||
    20 || `sndFirePunch1` || `Firepunch1.ogg` || … hedgehog does a shoryuken. || “Firepunch!” ||
    20 || `sndFirePunch1` || `Firepunch1.ogg` || shoryuken || … hedgehog does a shoryuken. || “Firepunch!” ||
    21 || `sndFirePunch2` || `Firepunch2.ogg` || … hedgehog does a shoryuken. || “Take this!” ||
    21 || `sndFirePunch2` || `Firepunch2.ogg` || shoryuken || … hedgehog does a shoryuken. || “Take this!” ||
    22 || `sndFirePunch3` || `Firepunch3.ogg` || … hedgehog does a shoryuken. || “Hoar!” ||
    22 || `sndFirePunch3` || `Firepunch3.ogg` || shoryuken || … hedgehog does a shoryuken. || “Hoar!” ||
    23 || `sndFirePunch4` || `Firepunch4.ogg` || … hedgehog does a shoryuken. || “Har!” ||
    23 || `sndFirePunch4` || `Firepunch4.ogg` || shoryuken || … hedgehog does a shoryuken. || “Har!” ||
    24 || `sndFirePunch5` || `Firepunch5.ogg` || … hedgehog does a shoryuken. || “Woo!” ||
    24 || `sndFirePunch5` || `Firepunch5.ogg` || shoryuken || … hedgehog does a shoryuken. || “Woo!” ||
    25 || `sndFirePunch6` || `Firepunch6.ogg` || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” ||
    25 || `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” ||
    26 || `sndFirstBlood` || `Firstblood.ogg` || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” ||
    26 || `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” ||
    27 || `sndFlawless` || `Flawless.ogg` || … a team won without any damage taken. || “Flawless victory!” ||
    27 || `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || “Flawless victory!” ||
    28 || `sndHello` || `Hello.ogg` || … greeting, i.e. a hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” ||
    28 || `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” ||
    29 || `sndHurry` || `Hurry.ogg` || … 5 seconds on the clock are remaining. || “Hurry!” ||
    29 || `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || “Hurry!” ||
    30 || `sndIllGetYou` || `Illgetyou.ogg` || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || “You’ve ticked off the wrong hog, buddy.” ||
    30 || `sndIllGetYou` || `Illgetyou.ogg` || enemy turn || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || “You’ve ticked off the wrong hog, buddy.” ||
    31 || `sndIncoming` || `Incoming.ogg` || … an airborne attack is ordered. || “This is going to hurt.” ||
    31 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || “This is going to hurt.” ||
    32 || `sndJump1` || `Jump1.ogg` || … a hedgehog makes a long jump. || “Hep!” ||
    32 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || “Hep!” ||
    33 || `sndJump2` || `Jump2.ogg` || … a hedgehog makes a backjump. || “Woah!” ||
    33 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || “Woah!” ||
    34 || `sndJump3` || `Jump3.ogg` || … a hedgehog makes a high jump. || “Hep!” ||
    34 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || “Hep!” ||
    35 || `sndJustYouWait` || `Justyouwait.ogg` || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" ||
    35 || `sndJustYouWait` || `Justyouwait.ogg` || enemy turn || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || "You're gonna pay for that!" ||
    36 || `sndKamikaze` || `Kamikaze.ogg` || … a hedgehog launches kamikaze. || “Kamikaze!” ||
    36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. || “Kamikaze!” ||
    37 || `sndLaugh` || `Laugh.ogg` || … a hedgehog places a dynamite or a mine (indended to be an evil laughter). || “He-he-he-he-he-he-he-he-he!” ||
    37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” ||
    38 || `sndMelon` || `Melon.ogg` || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
    38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
    39 || `sndMissed` || `Missed.ogg` || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
    39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
    40 || `sndNooo` || `Nooo.ogg` || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
    40 || `sndNooo` || `Nooo.ogg` || oh no! || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
    41 || `sndNutter` || `Nutter.ogg` || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “What are you doing?” ||
    41 || `sndNutter` || `Nutter.ogg` || clumsy hedgehog || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “What are you doing?” ||
    42 || `sndOoff1` || `Ooff1.ogg` || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    42 || `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    43 || `sndOoff2` || `Ooff2.ogg` || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    43 || `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    44 || `sndOoff3` || `Ooff3.ogg` || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    44 || `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
    45 || `sndOops` || `Oops.ogg` || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” ||
    45 || `sndOops` || `Oops.ogg` || oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” ||
    46 || `sndOw1` || `Ow1.ogg` || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” ||
    46 || `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” ||
    47 || `sndOw2` || `Ow2.ogg` || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” ||
    47 || `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” ||
    48 || `sndOw3` || `Ow3.ogg` || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” ||
    48 || `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” ||
    49 || `sndOw4` || `Ow4.ogg` || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” ||
    49 || `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” ||
    50 || `sndPoisonCough` || `PoisonCough.ogg` || … a hedgehog suffers damage from sickness. || _coughing_ ||
    50 || `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _coughing_ ||
    51 || `sndPoisonMoan` || `PoisonMoan.ogg` || … a hedgehog suffers damage from sickness. || _moaning_ ||
    51 || `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _moaning_ ||
    52 || `sndReinforce` || `Reinforcements.ogg` || … a crate appears. || “Surprise inbound!” ||
    52 || `sndReinforce` || `Reinforcements.ogg` || reinforcements arrived || … a crate appears. || “Surprise inbound!” ||
    53 || `sndSameTeam` || `Sameteam.ogg` || … a hedgehog mostly does damage to hedgehogs of the same team. || “I’m on your team!” ||
    53 || `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog mostly does damage to hedgehogs of the same team. || “I’m on your team!” ||
    54 || `sndStupid` || `Stupid.ogg` || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” ||
    54 || `sndStupid` || `Stupid.ogg` || stupidity || … (roughly) a hedgehog only does damage to itself. Due to a bug, this sound is never played in 0.9.22. || “That was pathetic!” ||
    55 || `sndCover` || `Takecover.ogg` || … a hedgehog throws a grenade or similar weapon. || “Get down!” ||
    55 || `sndCover` || `Takecover.ogg` || warning to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” ||
    56 || `sndTraitor` || `Traitor.ogg` || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” ||
    56 || `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog mostly does damage to hedgehogs of the same team. || “Why, you backstabbing little!” ||
    57 || `sndUhOh` || `Uh-oh.ogg` || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” ||
    57 || `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. || “Uh-oh!” ||
    58 || `sndVictory` || `Victory.ogg` || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” ||
    58 || `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” ||
    59 || `sndWatchIt` || `Watchit.ogg` || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shooting!” ||
    59 || `sndWatchIt` || `Watchit.ogg` || clumsy attack || … (roughly) a clumsy hedgehog makes damage to itself and possibly team members as well. || “Watch where you’re shooting!” ||
    60 || `sndYesSir` || `Yessir.ogg` || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” ||
    60 || `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” ||
    61 || `sndRegret` || `Youllregretthat.ogg` || …  an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” ||
    61 || `sndRegret` || `Youllregretthat.ogg` || enemy turn || …  an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” ||
    62 
    62 
    63 == List of *unused* taunt files ==
    63 == List of *unused* taunt files ==
    64 There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not.
    64 There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not.
    65 
    65 
    66 || *File name* || *Supposedly used when …* || *Example* ||
    66 || *File name* || *Supposedly used when …* || *Example* ||