PresetMaps.wiki
changeset 2055 b1e2a98c4c26
parent 2054 0cc6b054f4c5
child 2056 17417f1c213c
equal deleted inserted replaced
2054:0cc6b054f4c5 2055:b1e2a98c4c26
     4 
     4 
     5 <wiki:toc max_depth="3" />
     5 <wiki:toc max_depth="3" />
     6 
     6 
     7 == Introduction ==
     7 == Introduction ==
     8 
     8 
     9 One of the map types Hedgewars supports are maps that were previously drawn by an artist. These are called “image maps” because they use an image file (PNG).
     9 One of the map types Hedgewars supports are maps that were previously drawn by an artist. These are called “image maps” because they use an image file (PNG). The looks of such maps are distinctly defined and are not subject to randomized values.
    10 
    10 
    11 The looks of such maps are distinctly defined and are not subject to randomized values. Additionally, these image maps allow [LuaGuide Lua-script] to be associated with them in order to enable adding specific gameplay changes and map behavior, these are called “mission maps”.
    11 Additionally, these image maps allow [LuaGuide Lua-script] to be associated with them in order to enable adding specific gameplay changes and map behavior, these are called “mission maps”.
    12 
    12 
    13 == Summary ==
    13 == Summary ==
    14 
    14 
    15 Put all map files into `Data/Maps/<YOUR MAP NME>`.
    15 Put all map files into `Data/Maps/<YOUR MAP NME>`.
    16 
    16