ThemeCfg.wiki
changeset 1138 b32441125bb8
parent 1124 b37c99c55365
child 1141 9d37cc22ae9b
equal deleted inserted replaced
1137:7912322338fa 1138:b32441125bb8
   141 <code>Values: number, frames, frame ticks, speed, fall speed</code>
   141 <code>Values: number, frames, frame ticks, speed, fall speed</code>
   142 
   142 
   143 No flakes are used by default.
   143 No flakes are used by default.
   144 
   144 
   145 == `sd-flakes` ==
   145 == `sd-flakes` ==
   146 Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified.
   146 Sudden Death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified.
   147 
   147 
   148 <code>Values: number, frames, frame ticks, speed, fall speed</code>
   148 <code>Values: number, frames, frame ticks, speed, fall speed</code>
   149 
   149 
   150 <code>Default: X, 4, 0, 15, 250</code>
   150 <code>Default: X, 4, 0, 15, 250</code>
   151 
   151 
   152 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.)
   152 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.)
       
   153 
       
   154 == `sd-tint` ==
       
   155 Custom tinting of the background in Sudden Death.
       
   156 
       
   157 <code>Values: red, green, blue, opacity</code>
       
   158 
       
   159 <code>Default: $80, $80, $80, $FF</code>
   153 
   160 
   154 == `flatten-flakes` ==
   161 == `flatten-flakes` ==
   155 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain.
   162 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain.
   156 
   163 
   157 == `object` ==
   164 == `object` ==