141 <code>Values: number, frames, frame ticks, speed, fall speed</code> |
141 <code>Values: number, frames, frame ticks, speed, fall speed</code> |
142 |
142 |
143 No flakes are used by default. |
143 No flakes are used by default. |
144 |
144 |
145 == `sd-flakes` == |
145 == `sd-flakes` == |
146 Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified. |
146 Sudden Death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified. |
147 |
147 |
148 <code>Values: number, frames, frame ticks, speed, fall speed</code> |
148 <code>Values: number, frames, frame ticks, speed, fall speed</code> |
149 |
149 |
150 <code>Default: X, 4, 0, 15, 250</code> |
150 <code>Default: X, 4, 0, 15, 250</code> |
151 |
151 |
152 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.) |
152 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.) |
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153 |
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154 == `sd-tint` == |
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155 Custom tinting of the background in Sudden Death. |
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156 |
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157 <code>Values: red, green, blue, opacity</code> |
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158 |
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159 <code>Default: $80, $80, $80, $FF</code> |
153 |
160 |
154 == `flatten-flakes` == |
161 == `flatten-flakes` == |
155 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain. |
162 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain. |
156 |
163 |
157 == `object` == |
164 == `object` == |