GearTypes.wiki
changeset 853 b3c2c6ff4da3
parent 852 efcc0feef9ec
child 854 d58e744b2909
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852:efcc0feef9ec 853:b3c2c6ff4da3
   336 
   336 
   337  * `Boom`: Damage denominator. The damage caused will be `(1/Boom)*health_of_victim`, e.g. if this value is `4` and the victim has 100 health, the hammer takes away 25 health (one quarter). Default: 3 normally (so one third of the health); 2 if Extra Damage is enabled (so one half of the health)
   337  * `Boom`: Damage denominator. The damage caused will be `(1/Boom)*health_of_victim`, e.g. if this value is `4` and the victim has 100 health, the hammer takes away 25 health (one quarter). Default: 3 normally (so one third of the health); 2 if Extra Damage is enabled (so one half of the health)
   338  * `Radius`: Stuff inside this radius will be hit and be subject to hammer damage and digging. Default: 20
   338  * `Radius`: Stuff inside this radius will be hit and be subject to hammer damage and digging. Default: 20
   339 
   339 
   340 ==== `gtHellishBomb` ====
   340 ==== `gtHellishBomb` ====
   341 A hellish hand-grenade. It creates several sticky and non-sticky flames ([GearTypes#gtFlame `gtFlame`) on detonation.
   341 A hellish hand-grenade. It creates several sticky and non-sticky flames ([GearTypes#gtFlame `gtFlame`]) on detonation.
   342 
   342 
   343  * `Timer`: Detonation timer (in milliseconds). Default: 5000
   343  * `Timer`: Detonation timer (in milliseconds). Default: 5000
   344  * `Boom`: Explosion size and damage. Default: 90
   344  * `Boom`: Explosion size and damage. Default: 90
   345 
   345 
   346 ==== `gtIceGun` ====
   346 ==== `gtIceGun` ====