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336 |
336 |
337 * `Boom`: Damage denominator. The damage caused will be `(1/Boom)*health_of_victim`, e.g. if this value is `4` and the victim has 100 health, the hammer takes away 25 health (one quarter). Default: 3 normally (so one third of the health); 2 if Extra Damage is enabled (so one half of the health) |
337 * `Boom`: Damage denominator. The damage caused will be `(1/Boom)*health_of_victim`, e.g. if this value is `4` and the victim has 100 health, the hammer takes away 25 health (one quarter). Default: 3 normally (so one third of the health); 2 if Extra Damage is enabled (so one half of the health) |
338 * `Radius`: Stuff inside this radius will be hit and be subject to hammer damage and digging. Default: 20 |
338 * `Radius`: Stuff inside this radius will be hit and be subject to hammer damage and digging. Default: 20 |
339 |
339 |
340 ==== `gtHellishBomb` ==== |
340 ==== `gtHellishBomb` ==== |
341 A hellish hand-grenade. It creates several sticky and non-sticky flames ([GearTypes#gtFlame `gtFlame`) on detonation. |
341 A hellish hand-grenade. It creates several sticky and non-sticky flames ([GearTypes#gtFlame `gtFlame`]) on detonation. |
342 |
342 |
343 * `Timer`: Detonation timer (in milliseconds). Default: 5000 |
343 * `Timer`: Detonation timer (in milliseconds). Default: 5000 |
344 * `Boom`: Explosion size and damage. Default: 90 |
344 * `Boom`: Explosion size and damage. Default: 90 |
345 |
345 |
346 ==== `gtIceGun` ==== |
346 ==== `gtIceGun` ==== |