VisualGearTypes.wiki
changeset 2068 b519bdd96f11
parent 2067 ab22c7756ad0
child 2069 7904665da6d7
equal deleted inserted replaced
2067:ab22c7756ad0 2068:b519bdd96f11
   101 == `vgtStraightShot` ==
   101 == `vgtStraightShot` ==
   102 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time.
   102 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time.
   103 
   103 
   104  * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`)
   104  * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`)
   105  * `Frame`: Frame of custom sprite (default: 0)
   105  * `Frame`: Frame of custom sprite (default: 0)
   106  * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500)
   106  * `FrameTicks`: Life time in milliseconds (default: random between 750 and 2000)
   107 
   107 
   108 == `vgtLineTrail` ==
   108 == `vgtLineTrail` ==
   109 A straight line between two points which fades out after some time, has a slight yellowish color. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually
   109 A straight line between two points which fades out after some time, has a slight yellowish color. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually
   110 
   110 
   111  * `X`, `Y`: Start point of line
   111  * `X`, `Y`: Start point of line