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101 == `vgtStraightShot` == |
101 == `vgtStraightShot` == |
102 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. |
102 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. |
103 |
103 |
104 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
104 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
105 * `Frame`: Frame of custom sprite (default: 0) |
105 * `Frame`: Frame of custom sprite (default: 0) |
106 * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500) |
106 * `FrameTicks`: Life time in milliseconds (default: random between 750 and 2000) |
107 |
107 |
108 == `vgtLineTrail` == |
108 == `vgtLineTrail` == |
109 A straight line between two points which fades out after some time, has a slight yellowish color. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
109 A straight line between two points which fades out after some time, has a slight yellowish color. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
110 |
110 |
111 * `X`, `Y`: Start point of line |
111 * `X`, `Y`: Start point of line |