GearTypes.wiki
changeset 1261 b9b3dff16331
parent 1247 6ebe1b8eb081
child 1262 50795ad481b2
equal deleted inserted replaced
1260:54e6b33d829b 1261:b9b3dff16331
    59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage ||
    59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage ||
    60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade ||
    60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade ||
    61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer ||
    61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer ||
    62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze ||
    62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze ||
    63 || [GearTypes#gtKnife `gtKnife`] || Cleaver ||
    63 || [GearTypes#gtKnife `gtKnife`] || Cleaver ||
       
    64 || [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet ||
    64 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike ||
    65 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike ||
    65 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer ||
    66 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer ||
    66 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
    67 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
    67 || [GearTypes#gtMinigun `gtMinigun`] || Minigun (TODO) ||
    68 || [GearTypes#gtMinigun `gtMinigun`] || Minigun (TODO) ||
    68 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail ||
    69 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail ||
   417 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually.
   418 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually.
   418 
   419 
   419  * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
   420  * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
   420  * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure.
   421  * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure.
   421 
   422 
       
   423 ==== `gtMinigunBullet` (0.9.24) ====
       
   424 A minigun bullet.
       
   425 
       
   426  * `Boom`: Damage. Default: 2
       
   427  * `Radius`: Collision detection radius. Default: 1
       
   428 
   422 ==== `gtPiano` ====
   429 ==== `gtPiano` ====
   423 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact.
   430 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact.
   424 
   431 
   425  * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5
   432  * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5
   426  * `Boom`: Explosion size and damage of a single explosion of a single impact. Default: 80
   433  * `Boom`: Explosion size and damage of a single explosion of a single impact. Default: 80