59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage || |
59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage || |
60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade || |
60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade || |
61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer || |
61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer || |
62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze || |
62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze || |
63 || [GearTypes#gtKnife `gtKnife`] || Cleaver || |
63 || [GearTypes#gtKnife `gtKnife`] || Cleaver || |
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64 || [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet || |
64 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike || |
65 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike || |
65 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer || |
66 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer || |
66 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || |
67 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || |
67 || [GearTypes#gtMinigun `gtMinigun`] || Minigun (TODO) || |
68 || [GearTypes#gtMinigun `gtMinigun`] || Minigun (TODO) || |
68 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail || |
69 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail || |
417 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually. |
418 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually. |
418 |
419 |
419 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 |
420 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 |
420 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. |
421 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. |
421 |
422 |
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423 ==== `gtMinigunBullet` (0.9.24) ==== |
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424 A minigun bullet. |
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425 |
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426 * `Boom`: Damage. Default: 2 |
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427 * `Radius`: Collision detection radius. Default: 1 |
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428 |
422 ==== `gtPiano` ==== |
429 ==== `gtPiano` ==== |
423 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact. |
430 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact. |
424 |
431 |
425 * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5 |
432 * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5 |
426 * `Boom`: Explosion size and damage of a single explosion of a single impact. Default: 80 |
433 * `Boom`: Explosion size and damage of a single explosion of a single impact. Default: 80 |