66 Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184 |
66 Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184 |
67 |
67 |
68 == List of *new* taunt files (version 0.9.25-dev) == |
68 == List of *new* taunt files (version 0.9.25-dev) == |
69 The following taunts will be supported in a future version of Hedgewars: |
69 The following taunts will be supported in a future version of Hedgewars: |
70 |
70 |
71 || *File name* || *Supposedly used when …* || *Example* || |
71 || *Variable name* || *File name* || *General idea* || *Used when …* || *Example* || |
72 || `sndAmazing` || `Amazing.ogg` || … a very great turn was done (better than `Brilliant` and `Excellent`) || “Amazing!” || |
72 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 hogs were killed without screwing up || “Amazing!” || |
73 || `sndBrilliant` || `Brilliant.ogg` || … a great turn was done (worse than `Amazing`, but better than `Excellent`) || “Brilliant!” || |
73 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 hogs were killed without screwing up || “Brilliant!” || |
74 || `sndBugger` || `Bugger.ogg` || … hedgehog hurts itself only || “Bugger!” || |
74 || `sndBugger` || `Bugger.ogg` || clumsiness || … hedgehog hurts itself only || “Bugger!” || |
75 || `sndDrat` || `Drat.ogg` || … hedgehog hurts itself only || “Drat!” || |
75 || `sndDrat` || `Drat.ogg` || clumsiness || … hedgehog hurts itself only || “Drat!” || |
76 || `sndExcellent` || `Excellent.ogg` || … a good turn was done (worse than `Amazing` and `Excellent`) || “I bet that looks all too easy.” || |
76 || `sndExcellent` || `Excellent.ogg` || good turn (worse than `sndBrilliant` and `sndAmazing`) || … 2 hogs were killed without screwing up || “I bet that looks all too easy.” || |
77 || `sndFire` || `Fire.ogg` || … hog attacks (some launched weapons) || “Attack!” || |
77 || `sndFire` || `Fire.ogg` || attack || … hog attacks (some launched weapons) || “Attack!” || |
78 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || … vowing for revenge || “You just made my hit list!” || |
78 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || “You just made my hit list!” || |
79 || `sndGrenade` || `Grenade.ogg` || … a grenade is about to blow up near a hog || “Grenade!” || |
79 || `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog || “Grenade!” || |
80 || `sndOhDear` || `Ohdear.ogg` || … hog dies. || “Oh dear!” || |
80 || `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. || “Oh dear!” || |
81 || `sndRunAway` || `Runaway.ogg` || … something is going to blow up near the active hog || “Run away!” || |
81 || `sndRunAway` || `Runaway.ogg` || must flee from danger || … something is going to blow up near the active hog. Duration: 1.0s || “Run away!” || |
82 || `sndSoLong` || `Solong.ogg` || … hog dies || “Tell my mum I love her!” || |
82 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies || “Tell my mum I love her!” || |
83 || `sndThisOneIsMine` || `Thisoneismine.ogg` || … crate drops close to hog || “This one is mine!” || |
83 || `sndThisOneIsMine` || `Thisoneismine.ogg` || crate drop || … crate drops close to hog || “This one is mine!” || |
84 || `sndWhatThe` || `Whatthe.ogg` || … something is about to blow up near a hog || “What the …?” || |
84 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog || “What the …?” || |
85 || `sndWatchThis` || `Watchthis.ogg` || … hog attacks (some thrown weapons) || “Watch this!” || |
85 || `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (some thrown weapons) || “Watch this!” || |
86 |
86 |
87 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead). |
87 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead). |
88 |
88 |
89 == List of *unused* taunt files == |
89 == List of *unused* taunt files == |
90 There are a couple of taunt files found in the repository which *aren't used in the game yet*. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version. |
90 There are a couple of taunt files found in the repository which *aren't used in the game yet*. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version. |