RandomNotes.wiki
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child 1238 11ecdec25bf3
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     3 = Introduction =
     3 = Introduction =
     4 This page is a collection of random unsorted or unfinished stuff which is not good or structured enough to be put into one of the “real” wiki pages. Wiki editors: If something becomes actually useable, please move it to the appropriate wiki page and remove it from this page.
     4 This page is a collection of random unsorted or unfinished stuff which is not good or structured enough to be put into one of the “real” wiki pages. Wiki editors: If something becomes actually useable, please move it to the appropriate wiki page and remove it from this page.
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     5 
     6 This page is intentionally chaotic and may change rapidliy at any time.
     6 This page is intentionally chaotic and may change rapidliy at any time.
     7 
       
     8 = Undocumented LuaAPI functions =
       
     9 Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php.
       
    10 
       
    11  * `CampaignLock`
       
    12   * Marked as “TODO” in source code
       
    13  * `CampaignUnlock`
       
    14   * Marked as “TODO” in source code
       
    15  * `SetGearCollisionMask(gearUid, mask)`
       
    16   * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only, `0x0000` collides with nothing. The meaning of other values is unclear and should be discovered.
       
    17  * `GetGearCollisionMask(gearUid)`
       
    18  * `DeclareAchievement(achievementId, teamname, location, value)`
       
    19  * `EndLuaTest(state)`
       
    20   * state is `TEST_SUCCESSFUL` or `TEST_FAILED)`
       
    21  * `SetAmmoStore(loadouts, probabilities, delays, reinforcements)`
       
    22  * `SetGearAIHints(gearUid, aiHints)`
       
    23  * `onAchievementsDeclaration()`
       
    24  * `onSpecialPoint(x, y, flags)`
       
    25 
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    26 = How to add a settings option =
     8 = How to add a settings option =
    27  * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list
     9  * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list
    28  * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values
    10  * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values
    29  * `PageOptions::PageOptions(QWidget* parent) :  AbstractPage(parent)` is where you would add your widget
    11  * `PageOptions::PageOptions(QWidget* parent) :  AbstractPage(parent)` is where you would add your widget