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3 = Introduction = |
3 = Introduction = |
4 This page is a collection of random unsorted or unfinished stuff which is not good or structured enough to be put into one of the “real” wiki pages. Wiki editors: If something becomes actually useable, please move it to the appropriate wiki page and remove it from this page. |
4 This page is a collection of random unsorted or unfinished stuff which is not good or structured enough to be put into one of the “real” wiki pages. Wiki editors: If something becomes actually useable, please move it to the appropriate wiki page and remove it from this page. |
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6 This page is intentionally chaotic and may change rapidliy at any time. |
6 This page is intentionally chaotic and may change rapidliy at any time. |
7 |
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8 = Undocumented LuaAPI functions = |
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9 Full list (without parameters, but automatically generated) at http://hw.ercatec.net/docs/lua_wiki_check.php. |
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10 |
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11 * `CampaignLock` |
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12 * Marked as “TODO” in source code |
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13 * `CampaignUnlock` |
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14 * Marked as “TODO” in source code |
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15 * `SetGearCollisionMask(gearUid, mask)` |
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16 * `mask` can be between `0x0000` and `0xFFFF`. `0xFFFF` collides with everything, `0xFF00` collides with land only, `0x00FF` collides with other gears only, `0x0000` collides with nothing. The meaning of other values is unclear and should be discovered. |
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17 * `GetGearCollisionMask(gearUid)` |
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18 * `DeclareAchievement(achievementId, teamname, location, value)` |
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19 * `EndLuaTest(state)` |
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20 * state is `TEST_SUCCESSFUL` or `TEST_FAILED)` |
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21 * `SetAmmoStore(loadouts, probabilities, delays, reinforcements)` |
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22 * `SetGearAIHints(gearUid, aiHints)` |
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23 * `onAchievementsDeclaration()` |
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24 * `onSpecialPoint(x, y, flags)` |
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25 |
7 |
26 = How to add a settings option = |
8 = How to add a settings option = |
27 * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list |
9 * `QStringList HWGame::setArguments()` in `game.cpp` is the function that prepares the argument list |
28 * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values |
10 * `void GameUIConfig::SaveOptions()` in `gameuiconfig.cpp` loads (or initializes) values and set the widgets to those values |
29 * `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget |
11 * `PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent)` is where you would add your widget |