3 This is a list of states gears can be in: |
3 This is a list of states gears can be in: |
4 |
4 |
5 = List of states = |
5 = List of states = |
6 |
6 |
7 || *Gear state* || *Description* || |
7 || *Gear state* || *Description* || |
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8 || `gstHHDriven` || Hedgehog is controlled by current player || |
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9 || `gstHHChooseTarget` || Used for hedgehogs; if set, player can select a target with the cursor (e.g. for homing bee, air attack, etc.) || |
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10 || `gstHHJumping` || Used to indicate when a hedgehog is doing the long jump || |
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11 || `gstHHHJump` || Used to indicate when a hedgehog is doing the high jump || |
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12 || `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) || |
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13 || `gstHHDeath` || Hedgehog is dying || |
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14 || `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) || |
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15 || `gstWinner` || This is good for indicating hedgehogs they did well. Represented by a stupid grin. || |
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16 || `gstLoser` || This is good for indicating hedgehogs screwed up || |
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17 || `gstMoving` || Gear is moving / in mid-air || |
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18 || `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode || |
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19 || `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines || |
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20 || `gstCollision` || Used to indicate the gear has just collided with something. Used internally for many checks and stuff || |
8 || `gstDrowning` || Gear is drowning || |
21 || `gstDrowning` || Gear is drowning || |
9 || `gstHHDriven` || Hedgehog is controlled by current player || |
22 || `gsttmpFlag` || Used for various purposes, its meaning depends on the gear type (see GearTypes) || |
10 || `gstMoving` || Gear is moving / in mid-air || |
23 || `gstNoDamage` || Gear does not take damage from explosions and attacks like shoryuken and will not be pushed by them. For the invulnerability shield used by hedgehogs, use `SetEffect` |
11 || `gstAttacked` || || |
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12 || `gstAttacking` || || |
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13 || `gstCollision` || || |
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14 || `gstHHChooseTarget` || || |
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15 || `gstHHJumping` || || |
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16 || `gsttmpFlag` || || |
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17 || `gstHHThinking` || || |
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18 || `gstNoDamage` || Hedgehog is invulnerable || |
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19 || `gstHHHJump` || || |
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20 || `gstAnimation` || Hedgehog plays an animation || |
24 || `gstAnimation` || Hedgehog plays an animation || |
21 || `gstHHDeath` || Hedgehog is dying || |
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22 || `gstWinner` || This is good for indicating hedgehogs they did well. Represented by a stupid grin. || |
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23 || `gstWait` || || |
25 || `gstWait` || || |
24 || `gstNotKickable` || Hedgehog can't be knocked away by various means (i.e. rope-knocking) || |
26 || `gstNotKickable` || Hedgehog can't be knocked away by various means (i.e. rope-knocking) || |
25 || `gstLoser` || This is good for indicating hedgehogs screwed up || |
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26 || `gstHHGone` || || |
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27 || `gstInvisible` || Gear is invisible || |
27 || `gstInvisible` || Gear is invisible || |
28 || `gstSubmersible` || || |
28 || `gstSubmersible` || Gear can swim underwater || |
29 || `gstFrozen` || Gear is frozen. || |
29 || `gstFrozen` || Gear is frozen || |
30 || `gstNoGravity` || || |
30 || `gstNoGravity` || If set, gear is not subject to gravity (does not work for all gears) || |
31 |
31 |
32 See http://hg.hedgewars.org/hedgewars/file/default/hedgewars/uConsts.pas#l195 for a current list). |
32 See http://hg.hedgewars.org/hedgewars/file/default/hedgewars/uConsts.pas#l195 for a current list). |