equal
deleted
inserted
replaced
85 |
85 |
86 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon `Y-10<WaterLine` is `true` and `Timer` is ignored. |
86 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon `Y-10<WaterLine` is `true` and `Timer` is ignored. |
87 |
87 |
88 * `Angle`: Scale ratio (only has an effect if `Frame` is non-zero). `0` or `1` = 100% |
88 * `Angle`: Scale ratio (only has an effect if `Frame` is non-zero). `0` or `1` = 100% |
89 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead |
89 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead |
90 * `State`: Number to display (must be a whole number) |
90 * `State`: Number to display (must be a whole number). NOTE: Can only be set in the same tick in which it was spawned, not later |
91 * `Timer`: Expiration timer (not used if spawned below water line (`Y>WaterLine`)) |
91 * `Timer`: Expiration timer (not used if spawned below water line (`Y>WaterLine`)) |
92 * `Tint`: Color of number and border |
92 * `Tint`: Color of number and border |
93 * `Scale`: Unused. Use `Angle` for scaling instead |
93 * `Scale`: Unused. Use `Angle` for scaling instead |
94 |
94 |
95 == `vgtSmallDamageTag` == |
95 == `vgtSmallDamageTag` == |