VisualGearTypes.wiki
changeset 2216 ce537974a52c
parent 2215 4fc010b6bbba
child 2217 50275983a97a
equal deleted inserted replaced
2215:4fc010b6bbba 2216:ce537974a52c
    85 
    85 
    86 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true` and `Timer` is ignored.
    86 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true` and `Timer` is ignored.
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    87 
    88  * `Angle`: Scale ratio (only has an effect if `Frame` is non-zero). `0` or `1` = 100%
    88  * `Angle`: Scale ratio (only has an effect if `Frame` is non-zero). `0` or `1` = 100%
    89  * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead
    89  * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead
    90  * `State`: Number to display (must be a whole number)
    90  * `State`: Number to display (must be a whole number). NOTE: Can only be set in the same tick in which it was spawned, not later
    91  * `Timer`: Expiration timer (not used if spawned below water line (`Y>WaterLine`))
    91  * `Timer`: Expiration timer (not used if spawned below water line (`Y>WaterLine`))
    92  * `Tint`: Color of number and border
    92  * `Tint`: Color of number and border
    93  * `Scale`: Unused. Use `Angle` for scaling instead
    93  * `Scale`: Unused. Use `Angle` for scaling instead
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    94 
    95 == `vgtSmallDamageTag` ==
    95 == `vgtSmallDamageTag` ==