ConfigurationFiles.wiki
changeset 1401 ce7a84ad72bf
parent 1400 7e69fc304d43
child 1402 abfafb1479a2
equal deleted inserted replaced
1400:7e69fc304d43 1401:ce7a84ad72bf
   247 || *Code* || Description ||
   247 || *Code* || Description ||
   248 || `j0h0u` || First controller, first D-pad up ||
   248 || `j0h0u` || First controller, first D-pad up ||
   249 || `j0h1l` || First controller, second D-pad left ||
   249 || `j0h1l` || First controller, second D-pad left ||
   250 || `j1h1r` || Second controller, second D-pad right ||
   250 || `j1h1r` || Second controller, second D-pad right ||
   251 
   251 
   252 == `Schemes/Game/<SchemeName>.hws` ==
   252 == `Schemes/Game/<SchemeName>.hwg` ==
   253 A game scheme. Each game scheme has its own file. `<SchemeName>` is the name of the scheme. Each game scheme setting is stored as a key-value pair, one setting per line:
   253 A game scheme. Each game scheme has its own file. `<SchemeName>` is the name of the scheme. Each game scheme setting is stored as a key-value pair, one setting per line:
   254 
   254 
   255 || *Setting* || *Type* || *Description* ||
   255 || *Setting* || *Type* || *Description* ||
   256 || switchhog=false || Boolean || If free hog switching is enabled on turn start ||
   256 || switchhog=false || Boolean || If free hog switching is enabled on turn start ||
   257 || divteams=false || Boolean || If teams start at the opposite side of the terrain ||
   257 || divteams=false || Boolean || If teams start at the opposite side of the terrain ||
   294 || ropepct=100 || Integer || Maximum length of rope as a percentage ||
   294 || ropepct=100 || Integer || Maximum length of rope as a percentage ||
   295 || getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage ||
   295 || getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage ||
   296 || worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. ||
   296 || worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. ||
   297 || scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. ||
   297 || scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. ||
   298 
   298 
   299 == `Schemes/Ammo/<SchemeName>.hws` ==
   299 == `Schemes/Ammo/<SchemeName>.hwa` ==
   300 A weapon scheme. `<SchemeName>` is the name of this weapon scheme. This file contains a long sequence of numbers between `0` to `9` to configure all weapon settings.
   300 A weapon scheme. `<SchemeName>` is the name of this weapon scheme. This file contains a long sequence of numbers between `0` to `9` to configure all weapon settings.
   301 
   301 
   302 The number string has 4 equally long sections, in this order:
   302 The number string has 4 equally long sections, in this order:
   303 
   303 
   304  * Start ammo (9 = infinite)
   304  * Start ammo (9 = infinite)