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replaced
247 || *Code* || Description || |
247 || *Code* || Description || |
248 || `j0h0u` || First controller, first D-pad up || |
248 || `j0h0u` || First controller, first D-pad up || |
249 || `j0h1l` || First controller, second D-pad left || |
249 || `j0h1l` || First controller, second D-pad left || |
250 || `j1h1r` || Second controller, second D-pad right || |
250 || `j1h1r` || Second controller, second D-pad right || |
251 |
251 |
252 == `Schemes/Game/<SchemeName>.hws` == |
252 == `Schemes/Game/<SchemeName>.hwg` == |
253 A game scheme. Each game scheme has its own file. `<SchemeName>` is the name of the scheme. Each game scheme setting is stored as a key-value pair, one setting per line: |
253 A game scheme. Each game scheme has its own file. `<SchemeName>` is the name of the scheme. Each game scheme setting is stored as a key-value pair, one setting per line: |
254 |
254 |
255 || *Setting* || *Type* || *Description* || |
255 || *Setting* || *Type* || *Description* || |
256 || switchhog=false || Boolean || If free hog switching is enabled on turn start || |
256 || switchhog=false || Boolean || If free hog switching is enabled on turn start || |
257 || divteams=false || Boolean || If teams start at the opposite side of the terrain || |
257 || divteams=false || Boolean || If teams start at the opposite side of the terrain || |
294 || ropepct=100 || Integer || Maximum length of rope as a percentage || |
294 || ropepct=100 || Integer || Maximum length of rope as a percentage || |
295 || getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage || |
295 || getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage || |
296 || worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. || |
296 || worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. || |
297 || scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. || |
297 || scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. || |
298 |
298 |
299 == `Schemes/Ammo/<SchemeName>.hws` == |
299 == `Schemes/Ammo/<SchemeName>.hwa` == |
300 A weapon scheme. `<SchemeName>` is the name of this weapon scheme. This file contains a long sequence of numbers between `0` to `9` to configure all weapon settings. |
300 A weapon scheme. `<SchemeName>` is the name of this weapon scheme. This file contains a long sequence of numbers between `0` to `9` to configure all weapon settings. |
301 |
301 |
302 The number string has 4 equally long sections, in this order: |
302 The number string has 4 equally long sections, in this order: |
303 |
303 |
304 * Start ammo (9 = infinite) |
304 * Start ammo (9 = infinite) |