824 || *`effect`* || *Description* || *`effectState`* || |
824 || *`effect`* || *Description* || *`effectState`* || |
825 || `heInvulnerable` || Wether hog is invulnerable || Any non-zero value turns on invulnerability. `0` turns it off. || |
825 || `heInvulnerable` || Wether hog is invulnerable || Any non-zero value turns on invulnerability. `0` turns it off. || |
826 || `hePoisoned` || Poison damage, damages hog each turn. || Amount of damage per turn. Use `0` to disable poisoning. || |
826 || `hePoisoned` || Poison damage, damages hog each turn. || Amount of damage per turn. Use `0` to disable poisoning. || |
827 || `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. || |
827 || `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. || |
828 || `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. || |
828 || `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. || |
829 || `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The number denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. If `0`, the hedgehog is not frozen. The value will also be used for some other things by the engine, like animation, etc. || |
829 || `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The hog is considered frozen if the value is `256` or higher, otherwise not. A number of `256` or higher denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. The values `0` to `255` are used for the freeze/melt animations. |
830 |
830 |
831 Example (sets all bots poisoned with poison damage of 1): |
831 Example (sets all bots poisoned with poison damage of 1): |
832 |
832 |
833 <code language="lua"> function onGearAdd(gear) |
833 <code language="lua"> function onGearAdd(gear) |
834 if (GetGearType(gear) == gtHedgehog) and (GetHogLevel(gear) > 0) then |
834 if (GetGearType(gear) == gtHedgehog) and (GetHogLevel(gear) > 0) then |