10 == {{{[video]}}} == |
10 == {{{[video]}}} == |
11 _Graphics rendering settings, back-end (engine)_ |
11 _Graphics rendering settings, back-end (engine)_ |
12 |
12 |
13 || *Setting* || *Type* || *Description* || |
13 || *Setting* || *Type* || *Description* || |
14 || resolution=1280x768 || String || Screen resolution the game is rendered at || |
14 || resolution=1280x768 || String || Screen resolution the game is rendered at || |
15 || fullscreen=false || Bolean || If the game is rendered in fullscreen || |
15 || fullscreen=false || Boolean || If the game is rendered in fullscreen || |
16 || quality=5 || Integer || Quality of game rendering || |
16 || quality=5 || Integer || Quality of game rendering || |
17 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D || |
17 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D || |
18 |
18 |
19 == {{{[frontend]}}} == |
19 == {{{[frontend]}}} == |
20 _Graphics and sound settings, front-end (GUI)_ |
20 _Graphics and sound settings, front-end (GUI)_ |
21 |
21 |
22 || *Setting* || *Type* || *Description* || |
22 || *Setting* || *Type* || *Description* || |
23 || effects=true || Bolean || If game effects are displayed || |
23 || effects=true || Boolean || If game effects are displayed || |
24 || fullscreen=false || Bolean || If the game is in fullscreen-mode, instead of windowed-mode || |
24 || fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode || |
25 || width=800 || Integer || Width of the game window || |
25 || width=800 || Integer || Width of the game window || |
26 || height=600 || Integer || Height of the game window || |
26 || height=600 || Integer || Height of the game window || |
27 || sound=true || Bolean || If sounds are being played || |
27 || sound=true || Boolean || If sounds are being played || |
28 || music=true || Bolean || If background music is being played || |
28 || music=true || Boolean || If background music is being played || |
29 |
29 |
30 == {{{[misc]}}} == |
30 == {{{[misc]}}} == |
31 _Miscellaneous settings_ |
31 _Miscellaneous settings_ |
32 |
32 |
33 || *Setting* || *Type* || *Description* || |
33 || *Setting* || *Type* || *Description* || |
34 || weaponTooltips=true || Bolean || If tooltips should be shown in the ammo menu || |
34 || weaponTooltips=true || Boolean || If tooltips should be shown in the ammo menu || |
35 || altdamage=false || Bolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round || |
35 || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round || |
36 || appendTimeToRecords=false || Bolean || If date and time should be appended to the file name when demo records are saved || |
36 || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved || |
37 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank || |
37 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank || |
38 |
38 |
39 == {{{[audio]}}} == |
39 == {{{[audio]}}} == |
40 _Sound rendering settings, back-end_ |
40 _Sound rendering settings, back-end_ |
41 |
41 |
42 || *Setting* || *Type* || *Description* || |
42 || *Setting* || *Type* || *Description* || |
43 || sound=true || Bolean || If sound effects should be rendered || |
43 || sound=true || Boolean || If sound effects should be rendered || |
44 || music=true || Bolean || If background music should be rendered || |
44 || music=true || Boolean || If background music should be rendered || |
45 || volume=100 || Integer || Volume level of sound effects and music rendering || |
45 || volume=100 || Integer || Volume level of sound effects and music rendering || |
46 |
46 |
47 == {{{[net]}}} == |
47 == {{{[net]}}} == |
48 _Online and LAN settings_ |
48 _Online and LAN settings_ |
49 |
49 |
77 _List of custom scheme settings as key-value pairs, each with a key of "index number of scheme backslash setting name"_ |
77 _List of custom scheme settings as key-value pairs, each with a key of "index number of scheme backslash setting name"_ |
78 |
78 |
79 || *Setting* || *Type* || *Description* || |
79 || *Setting* || *Type* || *Description* || |
80 || size=1 || Integer || Number of custom scheme settings || |
80 || size=1 || Integer || Number of custom scheme settings || |
81 || 1\name=new || String || Name of scheme || |
81 || 1\name=new || String || Name of scheme || |
82 || 1\fortsmode=false || Bolean || If forts are enabled || |
82 || 1\fortsmode=false || Boolean || If forts are enabled || |
83 || 1\divteams=false || Bolean || If teams start at the opposite side of the terrain || |
83 || 1\divteams=false || Boolean || If teams start at the opposite side of the terrain || |
84 || 1\solidland=false || Bolean || If land is indestructible || |
84 || 1\solidland=false || Boolean || If land is indestructible || |
85 || 1\border=false || Bolean || If an insestructible border is added around the map || |
85 || 1\border=false || Boolean || If an insestructible border is added around the map || |
86 || 1\lowgrav=false || Bolean || If gravity is lowered || |
86 || 1\lowgrav=false || Boolean || If gravity is lowered || |
87 || 1\laser=false || Bolean || If aiming is assisted with laser sights || |
87 || 1\laser=false || Boolean || If aiming is assisted with laser sights || |
88 || 1\invulnerability=false || Bolean || If hogs have a personal forcefield || |
88 || 1\invulnerability=false || Boolean || If hogs have a personal forcefield || |
89 || 1\resethealth=false || Bolean || If living hogs' health is reset to 100 at end of round || |
89 || 1\resethealth=false || Boolean || If living hogs' health is reset to 100 at end of round || |
90 || 1\vampiric=false || Bolean || If hogs gain life equal to 80 percent of the damage they deal || |
90 || 1\vampiric=false || Boolean || If hogs gain life equal to 80 percent of the damage they deal || |
91 || 1\karma=false || Bolean || If hogs lose life equal to the damage they deal || |
91 || 1\karma=false || Boolean || If hogs lose life equal to the damage they deal || |
92 || 1\artillery=false || Bolean || If hogs are unable to move || |
92 || 1\artillery=false || Boolean || If hogs are unable to move || |
93 || 1\randomorder=true || Bolean || If turn order is generated randomly || |
93 || 1\randomorder=true || Boolean || If turn order is generated randomly || |
94 || 1\king=false || Bolean || If a chess-like king is used || |
94 || 1\king=false || Boolean || If a chess-like king is used || |
95 || 1\placehog=false || Bolean || If players take turns placing their hogs before the start of a game || |
95 || 1\placehog=false || Boolean || If players take turns placing their hogs before the start of a game || |
96 || 1\sharedammo=false || Bolean || If ammo is shared between all teams of the same color || |
96 || 1\sharedammo=false || Boolean || If ammo is shared between all teams of the same color || |
97 || 1\disablegirders=false || Bolean || If girders are removed from randomly-generated maps || |
97 || 1\disablegirders=false || Boolean || If girders are removed from randomly-generated maps || |
98 || 1\disablelandobjects=false || Bolean || If land objects are removed from randomly-generated maps || |
98 || 1\disablelandobjects=false || Boolean || If land objects are removed from randomly-generated maps || |
99 || 1\aisurvival=false || Bolean || If AI hogs respawn on death || |
99 || 1\aisurvival=false || Boolean || If AI hogs respawn on death || |
100 || 1\infattack=false || Bolean || If hogs can attack an unlimited number of times each turn || |
100 || 1\infattack=false || Boolean || If hogs can attack an unlimited number of times each turn || |
101 || 1\resetweps=false || Bolean || If weapons are reset at end of each turn || |
101 || 1\resetweps=false || Boolean || If weapons are reset at end of each turn || |
102 || 1\perhogammo=false || Bolean || If each hog has seperate ammo || |
102 || 1\perhogammo=false || Boolean || If each hog has seperate ammo || |
103 || 1\disablewind=false || Bolean || If wind is disabled || |
103 || 1\disablewind=false || Boolean || If wind is disabled || |
104 || 1\morewind=false || Bolean || If wind is much stronger then usually || |
104 || 1\morewind=false || Boolean || If wind is much stronger then usually || |
105 || 1\tagteam=false || Bolean || If players in a team share time on each turn || |
105 || 1\tagteam=false || Boolean || If players in a team share time on each turn || |
106 || 1\bottomborder=false || Bolean || If an indestructible border is added at the bottom of the map || |
106 || 1\bottomborder=false || Boolean || If an indestructible border is added at the bottom of the map || |
107 || 1\damagefactor=100 || Integer || Percentage of damage dealt || |
107 || 1\damagefactor=100 || Integer || Percentage of damage dealt || |
108 || 1\turntime=45 || Integer || Maximum time in seconds of each turn || |
108 || 1\turntime=45 || Integer || Maximum time in seconds of each turn || |
109 || 1\health=100 || Integer || The initial health of the hogs || |
109 || 1\health=100 || Integer || The initial health of the hogs || |
110 || 1\suddendeath=15 || Integer || Turns before "Sudden Death" mode begins || |
110 || 1\suddendeath=15 || Integer || Turns before "Sudden Death" mode begins || |
111 || 1\caseprobability=5 || Integer || Number of turns between cases drops || |
111 || 1\caseprobability=5 || Integer || Number of turns between cases drops || |
112 || 1\minestime=3 || Integer || Seconds before mines explode || |
112 || 1\minestime=3 || Integer || Seconds before mines explode || |
113 || 1\minesnum=4 || Integer || Number of mines on a level || |
113 || 1\minesnum=4 || Integer || Number of mines on a level || |
114 || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud || |
114 || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud || |
115 || 1\explosives=2 || Integer || Number of explosives on a level || |
115 || 1\explosives=2 || Integer || Number of explosives on a level || |
116 || 1\healthprobability=35 || Integer || Percentage chance of each create being a health crate || |
116 || 1\healthprobability=35 || Integer || Percentage chance of each crate being a health crate || |
117 || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate || |
117 || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate || |
118 || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode || |
118 || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode || |
119 || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode || |
119 || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode || |
120 || 1\ropepct=100 || Integer || Maximum length of robe as a percentage || |
120 || 1\ropepct=100 || Integer || Maximum length of rope as a percentage || |
121 || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage || |
121 || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage || |