ConfigurationFiles.wiki
changeset 162 d51550b90632
parent 161 5341977e86a1
child 163 4f3c17649b16
equal deleted inserted replaced
161:5341977e86a1 162:d51550b90632
    10 == {{{[video]}}} ==
    10 == {{{[video]}}} ==
    11 _Graphics rendering settings, back-end (engine)_
    11 _Graphics rendering settings, back-end (engine)_
    12 
    12 
    13 || *Setting* || *Type* || *Description* ||
    13 || *Setting* || *Type* || *Description* ||
    14 || resolution=1280x768 || String || Screen resolution the game is rendered at ||
    14 || resolution=1280x768 || String || Screen resolution the game is rendered at ||
    15 || fullscreen=false || Bolean || If the game is rendered in fullscreen ||
    15 || fullscreen=false || Boolean || If the game is rendered in fullscreen ||
    16 || quality=5 || Integer || Quality of game rendering ||
    16 || quality=5 || Integer || Quality of game rendering ||
    17 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D ||
    17 || stereo=0 || Integer || Mode of stereoscopic 3D rendering, 0 being no 3D ||
    18 
    18 
    19 == {{{[frontend]}}} ==
    19 == {{{[frontend]}}} ==
    20 _Graphics and sound settings, front-end (GUI)_
    20 _Graphics and sound settings, front-end (GUI)_
    21 
    21 
    22 || *Setting* || *Type* || *Description* ||
    22 || *Setting* || *Type* || *Description* ||
    23 || effects=true || Bolean || If game effects are displayed ||
    23 || effects=true || Boolean || If game effects are displayed ||
    24 || fullscreen=false || Bolean || If the game is in fullscreen-mode, instead of windowed-mode ||
    24 || fullscreen=false || Boolean || If the game is in fullscreen-mode, instead of windowed-mode ||
    25 || width=800 || Integer || Width of the game window ||
    25 || width=800 || Integer || Width of the game window ||
    26 || height=600 || Integer || Height of the game window ||
    26 || height=600 || Integer || Height of the game window ||
    27 || sound=true || Bolean || If sounds are being played ||
    27 || sound=true || Boolean || If sounds are being played ||
    28 || music=true || Bolean || If background music is being played ||
    28 || music=true || Boolean || If background music is being played ||
    29 
    29 
    30 == {{{[misc]}}} ==
    30 == {{{[misc]}}} ==
    31 _Miscellaneous settings_
    31 _Miscellaneous settings_
    32 
    32 
    33 || *Setting* || *Type* || *Description* ||
    33 || *Setting* || *Type* || *Description* ||
    34 || weaponTooltips=true || Bolean || If tooltips should be shown in the ammo menu ||
    34 || weaponTooltips=true || Boolean || If tooltips should be shown in the ammo menu ||
    35 || altdamage=false || Bolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round ||
    35 || altdamage=false || Boolean || If damage pop-ups should be shown on every shot, instead of only at the end of a round ||
    36 || appendTimeToRecords=false || Bolean || If date and time should be appended to the file name when demo records are saved ||
    36 || appendTimeToRecords=false || Boolean || If date and time should be appended to the file name when demo records are saved ||
    37 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank ||
    37 || locale=en_US || String || Language used in game in the format "ISO 639-1 Code underscore ISO 3166-1 alpha-2 Code", or system default if left blank ||
    38 
    38 
    39 == {{{[audio]}}} ==
    39 == {{{[audio]}}} ==
    40 _Sound rendering settings, back-end_
    40 _Sound rendering settings, back-end_
    41 
    41 
    42 || *Setting* || *Type* || *Description* ||
    42 || *Setting* || *Type* || *Description* ||
    43 || sound=true || Bolean || If sound effects should be rendered ||
    43 || sound=true || Boolean || If sound effects should be rendered ||
    44 || music=true || Bolean || If background music should be rendered ||
    44 || music=true || Boolean || If background music should be rendered ||
    45 || volume=100 || Integer || Volume level of sound effects and music rendering ||
    45 || volume=100 || Integer || Volume level of sound effects and music rendering ||
    46 
    46 
    47 == {{{[net]}}} ==
    47 == {{{[net]}}} ==
    48 _Online and LAN settings_
    48 _Online and LAN settings_
    49 
    49 
    58 
    58 
    59 == {{{[fps]}}} ==
    59 == {{{[fps]}}} ==
    60 _Frames per second settings_
    60 _Frames per second settings_
    61 
    61 
    62 || *Setting* || *Type* || *Description* ||
    62 || *Setting* || *Type* || *Description* ||
    63 || show=false || Bolean || If the number of frames rendered per second should be shown in-game ||
    63 || show=false || Boolean || If the number of frames rendered per second should be shown in-game ||
    64 || limit=27 || Integer || Maximum number of frames rendered per second, mapped to an enumerated list of possible values ||
    64 || limit=27 || Integer || Maximum number of frames rendered per second, mapped to an enumerated list of possible values ||
    65 
    65 
    66 = Weapons.ini: =
    66 = Weapons.ini: =
    67 
    67 
    68 == {{{[General]}}} ==
    68 == {{{[General]}}} ==
    77 _List of custom scheme settings as key-value pairs, each with a key of "index number of scheme backslash setting name"_
    77 _List of custom scheme settings as key-value pairs, each with a key of "index number of scheme backslash setting name"_
    78 
    78 
    79 || *Setting* || *Type* || *Description* ||
    79 || *Setting* || *Type* || *Description* ||
    80 || size=1 || Integer || Number of custom scheme settings ||
    80 || size=1 || Integer || Number of custom scheme settings ||
    81 || 1\name=new || String || Name of scheme ||
    81 || 1\name=new || String || Name of scheme ||
    82 || 1\fortsmode=false || Bolean || If forts are enabled ||
    82 || 1\fortsmode=false || Boolean || If forts are enabled ||
    83 || 1\divteams=false || Bolean || If teams start at the opposite side of the terrain ||
    83 || 1\divteams=false || Boolean || If teams start at the opposite side of the terrain ||
    84 || 1\solidland=false || Bolean || If land is indestructible ||
    84 || 1\solidland=false || Boolean || If land is indestructible ||
    85 || 1\border=false || Bolean || If an insestructible border is added around the map ||
    85 || 1\border=false || Boolean || If an insestructible border is added around the map ||
    86 || 1\lowgrav=false || Bolean || If gravity is lowered ||
    86 || 1\lowgrav=false || Boolean || If gravity is lowered ||
    87 || 1\laser=false || Bolean || If aiming is assisted with laser sights ||
    87 || 1\laser=false || Boolean || If aiming is assisted with laser sights ||
    88 || 1\invulnerability=false || Bolean || If hogs have a personal forcefield ||
    88 || 1\invulnerability=false || Boolean || If hogs have a personal forcefield ||
    89 || 1\resethealth=false || Bolean || If living hogs' health is reset to 100 at end of round ||
    89 || 1\resethealth=false || Boolean || If living hogs' health is reset to 100 at end of round ||
    90 || 1\vampiric=false || Bolean || If hogs gain life equal to 80 percent of the damage they deal ||
    90 || 1\vampiric=false || Boolean || If hogs gain life equal to 80 percent of the damage they deal ||
    91 || 1\karma=false || Bolean || If hogs lose life equal to the damage they deal ||
    91 || 1\karma=false || Boolean || If hogs lose life equal to the damage they deal ||
    92 || 1\artillery=false || Bolean || If hogs are unable to move ||
    92 || 1\artillery=false || Boolean || If hogs are unable to move ||
    93 || 1\randomorder=true || Bolean || If turn order is generated randomly ||
    93 || 1\randomorder=true || Boolean || If turn order is generated randomly ||
    94 || 1\king=false || Bolean || If a chess-like king is used ||
    94 || 1\king=false || Boolean || If a chess-like king is used ||
    95 || 1\placehog=false || Bolean || If players take turns placing their hogs before the start of a game ||
    95 || 1\placehog=false || Boolean || If players take turns placing their hogs before the start of a game ||
    96 || 1\sharedammo=false || Bolean || If ammo is shared between all teams of the same color ||
    96 || 1\sharedammo=false || Boolean || If ammo is shared between all teams of the same color ||
    97 || 1\disablegirders=false || Bolean || If girders are removed from randomly-generated maps ||
    97 || 1\disablegirders=false || Boolean || If girders are removed from randomly-generated maps ||
    98 || 1\disablelandobjects=false || Bolean || If land objects are removed from randomly-generated maps ||
    98 || 1\disablelandobjects=false || Boolean || If land objects are removed from randomly-generated maps ||
    99 || 1\aisurvival=false || Bolean || If AI hogs respawn on death ||
    99 || 1\aisurvival=false || Boolean || If AI hogs respawn on death ||
   100 || 1\infattack=false || Bolean || If hogs can attack an unlimited number of times each turn ||
   100 || 1\infattack=false || Boolean || If hogs can attack an unlimited number of times each turn ||
   101 || 1\resetweps=false || Bolean || If weapons are reset at end of each turn ||
   101 || 1\resetweps=false || Boolean || If weapons are reset at end of each turn ||
   102 || 1\perhogammo=false || Bolean || If each hog has seperate ammo ||
   102 || 1\perhogammo=false || Boolean || If each hog has seperate ammo ||
   103 || 1\disablewind=false || Bolean || If wind is disabled ||
   103 || 1\disablewind=false || Boolean || If wind is disabled ||
   104 || 1\morewind=false || Bolean || If wind is much stronger then usually ||
   104 || 1\morewind=false || Boolean || If wind is much stronger then usually ||
   105 || 1\tagteam=false || Bolean || If players in a team share time on each turn ||
   105 || 1\tagteam=false || Boolean || If players in a team share time on each turn ||
   106 || 1\bottomborder=false || Bolean || If an indestructible border is added at the bottom of the map ||
   106 || 1\bottomborder=false || Boolean || If an indestructible border is added at the bottom of the map ||
   107 || 1\damagefactor=100 || Integer || Percentage of damage dealt ||
   107 || 1\damagefactor=100 || Integer || Percentage of damage dealt ||
   108 || 1\turntime=45 || Integer || Maximum time in seconds of each turn ||
   108 || 1\turntime=45 || Integer || Maximum time in seconds of each turn ||
   109 || 1\health=100 || Integer || The initial health of the hogs ||
   109 || 1\health=100 || Integer || The initial health of the hogs ||
   110 || 1\suddendeath=15 || Integer || Turns before "Sudden Death" mode begins ||
   110 || 1\suddendeath=15 || Integer || Turns before "Sudden Death" mode begins ||
   111 || 1\caseprobability=5 || Integer || Number of turns between cases drops ||
   111 || 1\caseprobability=5 || Integer || Number of turns between cases drops ||
   112 || 1\minestime=3 || Integer || Seconds before mines explode ||
   112 || 1\minestime=3 || Integer || Seconds before mines explode ||
   113 || 1\minesnum=4 || Integer || Number of mines on a level ||
   113 || 1\minesnum=4 || Integer || Number of mines on a level ||
   114 || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud ||
   114 || 1\minedudpct=0 || Integer || Percentage chance of each mine being a dud ||
   115 || 1\explosives=2 || Integer || Number of explosives on a level ||
   115 || 1\explosives=2 || Integer || Number of explosives on a level ||
   116 || 1\healthprobability=35 || Integer || Percentage chance of each create being a health crate ||
   116 || 1\healthprobability=35 || Integer || Percentage chance of each crate being a health crate ||
   117 || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate ||
   117 || 1\healthcaseamount=25 || Integer || Amount of life restored by each health crate ||
   118 || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode ||
   118 || 1\waterrise=47 || Integer || Number of pixels the water rises each turn in "Sudden Death" mode ||
   119 || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode ||
   119 || 1\healthdecrease=5 || Integer || Damage dealth each turn to hogs in water during "Sudden Death" mode ||
   120 || 1\ropepct=100 || Integer || Maximum length of robe as a percentage ||
   120 || 1\ropepct=100 || Integer || Maximum length of rope as a percentage ||
   121 || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage ||
   121 || 1\getawaytime=100 || Integer || Time you have to get away from an explosive after arming it, as a percentage ||