1164 the fort “Tank” the voicepack “Default” and the flag “hedgewars”. ]]</code> |
1164 the fort “Tank” the voicepack “Default” and the flag “hedgewars”. ]]</code> |
1165 |
1165 |
1166 ==== <tt>!GetTeamName(teamIdx)</tt> (0.9.24) ==== |
1166 ==== <tt>!GetTeamName(teamIdx)</tt> (0.9.24) ==== |
1167 Returns the name of the team with the index `teamIdx`. `teamIdx` is a number between 0 and `TeamsCount-1`. |
1167 Returns the name of the team with the index `teamIdx`. `teamIdx` is a number between 0 and `TeamsCount-1`. |
1168 |
1168 |
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1169 ==== <tt>!GetTeamName(teamname)</tt> (0.9.24) ==== |
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1170 Returns the team index (number between 0 and `TeamsCount-1`) of the team with the name `teamName`. |
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1171 |
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1172 ==== <tt>!GetTeamClan(teamname)</tt> (0.9.24) ==== |
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1173 Returns the clan ID of the team with the given `teamName`. |
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1174 |
1169 ==== <tt>!DismissTeam(teamname)</tt> ==== |
1175 ==== <tt>!DismissTeam(teamname)</tt> ==== |
1170 Removes the team with the given team name from the game. |
1176 Vaporizes all the hogs of the team with the given team name in a puff of smoke. |
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1177 |
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1178 This function must not be called while it's the team's turn. |
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1179 |
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1180 ==== `SetTeamLabel(teamname[, label])` (0.9.24)` ==== |
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1181 Set or remove a label for the team with the given team name. The label is a string and will be displayed next to the team's health bar. |
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1182 |
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1183 If `label` is `nil`, the label will be removed. |
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1184 |
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1185 There's a special case: If the AI Survival game modifier is active, the AI kill counter will be replaced by the custom team label if it has been set. If `label` is set to `nil`, the default AI counter is shown again. |
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1186 |
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1187 Use this to display a score, power value or another important team attribute. There's no hard length limit, but please try to keep it as short as possible to avoid visual clutter. |
1171 |
1188 |
1172 ==== <tt>!GetClanColor(clan)</tt> ==== |
1189 ==== <tt>!GetClanColor(clan)</tt> ==== |
1173 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color]. |
1190 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaAPI#Color]. |
1174 |
1191 |
1175 ==== <tt>!SetClanColor(clan, color)</tt> ==== |
1192 ==== <tt>!SetClanColor(clan, color)</tt> ==== |