377 |
377 |
378 For linear campaigns, the variables `Progress` and `Won` are used. |
378 For linear campaigns, the variables `Progress` and `Won` are used. |
379 For non-linear campaigns, the variables `UnlockedMissions`, `MissionX`, `MissionXWon` and `Won` are used. |
379 For non-linear campaigns, the variables `UnlockedMissions`, `MissionX`, `MissionXWon` and `Won` are used. |
380 The variables should not be mixed up. |
380 The variables should not be mixed up. |
381 |
381 |
382 Since Hedgewars 0.9.23, completed missions and campaigns get a check mark in the campaign screen. |
382 Completed missions and campaigns get a check mark in the campaign screen. |
383 |
383 |
384 || *Setting* || *Type* || *Description* || |
384 || *Setting* || *Type* || *Description* || |
385 || `Progress` || Integer || Since version 0.9.23, this variable stands for the number of completed missions in a linear campaign, starting with mission 1. For each completed mission, the next one gets unlocked. Previous versions have a slightly trickier definition: If present, this number of missions _additional to the first mission_ are unlocked in the menu, starting with the second mission and continuing with the following missions in their regular order (as specified in `campaign.ini`). If the number is `0`, only the first mission is available. || |
385 || `Progress` || Integer || This variable stands for the number of completed missions in a linear campaign, starting with mission 1. For each completed mission, the next one gets unlocked. If the number is `0`, only the first mission is available. || |
386 || `UnlockedMissions` || Integer || This number specifies how many missions are unlocked. If this variable is set, then the variables `Mission1`, `Mission2`, etc. must be used to specfify the IDs of the unlocked missions. || |
386 || `UnlockedMissions` || Integer || This number specifies how many missions are unlocked. If this variable is set, then the variables `Mission1`, `Mission2`, etc. must be used to specfify the IDs of the unlocked missions. || |
387 || `MissionX` || Integer || E.g. `Mission1`, `Mission2`, etc. Contains the `campaign.ini` ID of the `X`th unlocked mission, must be used together with `UnlockedMissions` || |
387 || `MissionX` || Integer || E.g. `Mission1`, `Mission2`, etc. Contains the `campaign.ini` ID of the `X`th unlocked mission, must be used together with `UnlockedMissions` || |
388 || `MissionXWon` || Boolean || E.g. `Mission1Won`, `Mission2Won`, etc. If `true`, the mission with the number `X` in `campaign.ini` has been completed. || |
388 || `MissionXWon` || Boolean || E.g. `Mission1Won`, `Mission2Won`, etc. If `true`, the mission with the number `X` in `campaign.ini` has been completed. || |
389 || `Won` || Boolean || If `true`, the team has completed the campaign. Note that campaign victory is completely separate from mission victory, so this setting must be set seperately. || |
389 || `Won` || Boolean || If `true`, the team has completed the campaign. Note that campaign victory is completely separate from mission victory, so this setting must be set seperately. || |
390 |
390 |