19 |
19 |
20 Optional fields: |
20 Optional fields: |
21 |
21 |
22 || *Field name* || *Description* || |
22 || *Field name* || *Description* || |
23 || `missionTitle` || The name of the mission (optional but highly recommended) (default: `"Speed Shoppa"`) || |
23 || `missionTitle` || The name of the mission (optional but highly recommended) (default: `"Speed Shoppa"`) || |
24 || `hogHat` || Hat of the hedgehog (default: `"NoHat"`) || |
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25 || `hogName` || Name of the hedgehog (default: `"Roper"`) || |
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26 || `teamName` || Name of the hedgehog’s team (default: `"Shoppers"`) || |
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27 || `teamGrave` || Name of the hedgehog’s grave (default: `"Statue"`) || |
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28 || `teamFlag` || Name of the team’s flag (default: `"cm_shoppa"`) || |
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29 || `clanColor` || Color of the (only) clan (default: `0xFF0204`, which is a red tone) || |
24 || `clanColor` || Color of the (only) clan (default: `0xFF0204`, which is a red tone) || |
30 || `goalText` || A short string explaining the goal of the mission (default: `"Use your rope to collect all crates as fast as possible."`) || |
25 || `goalText` || A short string explaining the goal of the mission (default: `"Use your rope to collect all crates as fast as possible."`) || |
31 || `faceLeft` || If `true`, the hog faces to the left initially, if false, it faces to the right. (default: `false` (=right)) || |
26 || `faceLeft` || If `true`, the hog faces to the left initially, if false, it faces to the right. (default: `false` (=right)) || |
32 || `crateType` || Specify the type of crate (this has no gameplay effect), pick one of `"ammo"`, `"utility"`, `"health"`. Default: `"ammo"` || |
27 || `crateType` || Specify the type of crate (this has no gameplay effect), pick one of `"ammo"`, `"utility"`, `"health"`. Default: `"ammo"` || |
33 || `extra_onGameStart` || A function which is called at the end of this script's `onGameStart`. It takes no parameters. You could use this to spawn additional gears like girders or mines || |
28 || `extra_onGameStart` || A function which is called at the end of this script's `onGameStart`. It takes no parameters. You could use this to spawn additional gears like girders or mines || |