equal
deleted
inserted
replaced
418 |
418 |
419 There's a special case: If the AI Survival game modifier is active, the AI kill counter will be replaced by the custom team label if it has been set. If `label` is set to `nil`, the default AI counter is shown again. |
419 There's a special case: If the AI Survival game modifier is active, the AI kill counter will be replaced by the custom team label if it has been set. If `label` is set to `nil`, the default AI counter is shown again. |
420 |
420 |
421 Use this to display a score, power value or another important team attribute. There's no hard length limit, but please try to keep it as short as possible to avoid visual clutter. |
421 Use this to display a score, power value or another important team attribute. There's no hard length limit, but please try to keep it as short as possible to avoid visual clutter. |
422 |
422 |
423 == <tt>SetTeamPassive(teamname, isPassive)</tt> (1.0.0) == |
423 === <tt>SetTeamPassive(teamname, isPassive)</tt> (1.0.0) === |
424 Mark a team as passive if `isPassive` is `true`. Passive teams do not participate in the game and are treated like frozen teams. When determining the team order, passive teams are completely ignored. |
424 Mark a team as passive if `isPassive` is `true`. Passive teams do not participate in the game and are treated like frozen teams. When determining the team order, passive teams are completely ignored. |
425 |
425 |
426 === <tt>!GetClanColor(clan)</tt> === |
426 === <tt>!GetClanColor(clan)</tt> === |
427 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color]. |
427 Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color]. |
428 |
428 |