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28 = Code = |
28 = Code = |
29 |
29 |
30 For those not afraid of the dark, dive in and tackle a complex project! |
30 For those not afraid of the dark, dive in and tackle a complex project! |
31 |
31 |
32 == AI == |
32 == AI == |
33 * Make our AI use of the rope weapon to move and reach better positioning before firing. |
33 * Teach the AI how to use: |
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34 * Weapons |
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35 * Air mine |
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36 * Ballgun |
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37 * Birdy |
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38 * Blowtorch |
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39 * Cleaver |
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40 * Drill strike |
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41 * Dynamite |
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42 * Flamethrower |
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43 * Freezer |
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44 * Hellish handgrenade |
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45 * Homing bee |
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46 * Mine |
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47 * Mine strike |
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48 * Mud ball |
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49 * Napalm |
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50 * Piano strike |
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51 * Pickhammer |
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52 * Resurrector |
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53 * RC Plane |
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54 * Seduction |
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55 |
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56 * Utilities |
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57 * One-shot |
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58 * Extra time |
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59 * Laser sight |
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60 * Low gravity |
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61 * Vampirism |
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62 * Structures |
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63 * Girder |
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64 * Rubber |
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65 * Landspray |
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66 * Movement |
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67 * Flying saucer |
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68 * Rope |
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69 * Parachute |
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70 * Portable portal device |
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71 * Teleportation |
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72 * TimeBox |
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73 |
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74 See also: https://code.google.com/p/hedgewars/issues/detail?id=184 |
34 |
75 |
35 |
76 |
36 == Tools == |
77 == Tools == |
37 * Refactor the frontend networking layer into library calls from hwengine, in a similar fashion to what's done on iOS and Android, using Qt framebuffers. |
78 * Refactor the frontend networking layer into library calls from hwengine, in a similar fashion to what's done on iOS and Android, using Qt framebuffers. |
38 * Create an easy-to-use theme editor, outlining all the necessary files for our themes. |
79 * Create an easy-to-use theme editor, outlining all the necessary files for our themes. |