GearTypes.wiki
changeset 1027 e50238cb0131
parent 1026 1a9e923f1c1b
child 1028 87a758104dea
equal deleted inserted replaced
1026:1a9e923f1c1b 1027:e50238cb0131
   564 Gears which don't fit into any other category.
   564 Gears which don't fit into any other category.
   565 
   565 
   566 ==== `gtAddAmmo` ====
   566 ==== `gtAddAmmo` ====
   567 Used to add some weapon or utilty to a hedgehog. The gear is added when a crate ([GearTypes#gtCase `gtCase`]) has been collected.
   567 Used to add some weapon or utilty to a hedgehog. The gear is added when a crate ([GearTypes#gtCase `gtCase`]) has been collected.
   568 
   568 
       
   569  * `Pos`: Ammo classification: 1=weapon, 4=utility
       
   570  * `Power`: Ammo count. 0 = Use weapon scheme default (default: 0)
       
   571 
   569 ==== `gtATStartGame` ====
   572 ==== `gtATStartGame` ====
   570 This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff.
   573 This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff.
   571 
   574 
   572 ==== `gtATFinishGame` ====
   575 ==== `gtATFinishGame` ====
   573 This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instad of using this gear.
   576 This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instad of using this gear.