equal
deleted
inserted
replaced
564 Gears which don't fit into any other category. |
564 Gears which don't fit into any other category. |
565 |
565 |
566 ==== `gtAddAmmo` ==== |
566 ==== `gtAddAmmo` ==== |
567 Used to add some weapon or utilty to a hedgehog. The gear is added when a crate ([GearTypes#gtCase `gtCase`]) has been collected. |
567 Used to add some weapon or utilty to a hedgehog. The gear is added when a crate ([GearTypes#gtCase `gtCase`]) has been collected. |
568 |
568 |
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569 * `Pos`: Ammo classification: 1=weapon, 4=utility |
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570 * `Power`: Ammo count. 0 = Use weapon scheme default (default: 0) |
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571 |
569 ==== `gtATStartGame` ==== |
572 ==== `gtATStartGame` ==== |
570 This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. |
573 This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. |
571 |
574 |
572 ==== `gtATFinishGame` ==== |
575 ==== `gtATFinishGame` ==== |
573 This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instad of using this gear. |
576 This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instad of using this gear. |