9 |
9 |
10 Following is the list of all current keys and their values, it is important to have the right number of values. Most keys may only be used once. |
10 Following is the list of all current keys and their values, it is important to have the right number of values. Most keys may only be used once. |
11 |
11 |
12 The values red, green, blue and opacity are in the range of one byte and can be specified in both decimal or hexadecimal form. The range are 0 - 255 or 0 - $FF. |
12 The values red, green, blue and opacity are in the range of one byte and can be specified in both decimal or hexadecimal form. The range are 0 - 255 or 0 - $FF. |
13 |
13 |
|
14 Comments may be added by prefixing a semicolon(;) to the comment. |
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15 |
14 === sky === |
16 === sky === |
15 The colour of the sky. |
17 The colour of the sky. |
16 |
18 |
17 Values: red, green, blue |
19 <code>Values: red, green, blue</code> |
18 |
|
19 Values: red, green, blue |
|
20 |
20 |
21 === border === |
21 === border === |
22 The colour of the outline of explosions. |
22 The colour of the outline of explosions. |
23 |
23 |
24 Values: red, green, blue |
24 <code>Values: red, green, blue</code> |
25 |
25 |
26 === water-top === |
26 === water-top === |
27 The colour of the topmost part of the water (under the water.png). |
27 The colour of the topmost part of the water (under the BlueWater.png). |
28 This makes a gradient together with water-bottom. |
28 This makes a gradient together with water-bottom. |
29 |
29 |
30 Values: red, green, blue |
30 <code>Values: red, green, blue</code> |
31 |
31 |
32 === water-bottom === |
32 === water-bottom === |
33 The colour of the lowest part of the water. |
33 The colour of the lowest part of the water. |
34 This makes a gradient together with water-top. |
34 This makes a gradient together with water-top. |
35 |
35 |
36 Values: red, green, blue |
36 <code>Values: red, green, blue</code> |
37 |
37 |
38 === water-opacity === |
38 === water-opacity === |
39 Opacity of the water, how visible gears in the water are. |
39 Opacity of the water affects how visible gears in the water are. |
40 |
40 |
41 Values: opacity |
41 <code>Values: opacity</code> |
42 |
42 |
43 === music === |
43 === music === |
44 Name of the track to be played in the theme, e.g. Nature.ogg |
44 Name of the track to be played in the theme, e.g. Nature.ogg |
45 |
45 |
46 Values: name |
46 <code>Values: name</code> |
47 |
47 |
48 === clouds === |
48 === clouds === |
49 The number of clouds to create. |
49 The number of clouds to create. |
50 |
50 |
51 Values: number |
51 <code>Values: number</code> |
52 |
52 |
53 === object === |
53 === object === |
54 There may be several object keys in the file, each one representing one land object. |
54 There may be multiple object keys in the file, each one representing one land object. |
55 |
55 |
56 unfinished, values are the file name and then the old values |
56 objects file name(without the .png), max number of this object that may be placed in a single map, rectangle that must be buried (left, top, width, height), minimum number of rectangles that must be visible, list of the rectangles for being visible(left, top, width, height) |
|
57 filename: The objects' filename (without the .png) |
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58 max: The maximum number of this object that may be generated in a map |
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59 buriedrec: A rectangle that must be buried in the terrain (left, top, width, height) |
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60 minvisible: The minimum amount of rectangles that must be visible |
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61 visiblerec: list of the rectangles for being visible(left, top, width, height) |
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62 |
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63 <code>Values: filename, max, buriedrec, minvisible, visiblerec</code> |
57 |
64 |
58 === spray === |
65 === spray === |
59 There may be several spray keys in the file, each one representing one spray object. |
66 There may be several spray keys in the file, each one representing one spray object. |
60 The name is the name of the .png (without the extension) of the graphics file, and the number is the number of instances of this spray that may be added. |
67 The name is the name of the .png (without the extension) of the graphics file, and the number is the number of instances of this spray that may be added. |
61 |
68 |
62 Values: name, number |
69 <code>Values: name, number</code> |
63 |
70 |
64 === flakes === |
71 === flakes === |
65 Values for the flakes of this theme. First the number of flakes, then number of frames and ticks per frame. Lastly the speed and fall speed of the flakes. |
72 Values for the flakes of this theme. First the number of flakes, then number of frames and ticks per frame. Lastly the speed and fall speed of the flakes. |
66 If left out there are no flakes. |
73 If left out there are no flakes. |
67 |
74 |
68 Values: number, frames, frame ticks, speed, fall speed |
75 <code>Values: number, frames, frame ticks, speed, fall speed</code> |
69 |
76 |
70 === sd-water-top === |
77 === sd-water-top === |
71 Sudden death version of water-top. Has a default value. |
78 Sudden death version of water-top. Has a default value. |
72 |
79 |
73 === sd-water-bottom === |
80 === sd-water-bottom === |
74 Sudden death version of water-bottom. Has a default value. |
81 Sudden death version of water-bottom. Has a default value. |
75 |
82 |
76 === sd-water-opacity === |
83 === sd-water-opacity === |
77 Sudden death version of water-opacity. As default same as water-opacity. |
84 Sudden death version of water-opacity. Has default same as water-opacity. |
78 |
85 |
79 === sd-clouds === |
86 === sd-clouds === |
80 Sudden death version of clouds. As default same as clouds. |
87 Sudden death version of clouds. Has default same as clouds. |
81 |
88 |
82 === sd-flakes === |
89 === sd-flakes === |
83 Sudden death version of flakes. Has a default value. |
90 Sudden death version of flakes. Has a default value. |
84 |
91 |
85 === rq-sky === |
92 === rq-sky === |