equal
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34 === `ice` === |
34 === `ice` === |
35 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery. |
35 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery. |
36 |
36 |
37 === `snow` === |
37 === `snow` === |
38 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational. |
38 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational. |
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39 |
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40 === `rope-step` (1.0.0) === |
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41 Changes the rope appearance. This changes the distance between rope pieces. This only makes sense if you also use a custom rope image. |
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42 |
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43 Default: 4 |
39 |
44 |
40 == Land object keys == |
45 == Land object keys == |
41 Land objects are images that are placed randomly on the map. Objects become part of the terrain. |
46 Land objects are images that are placed randomly on the map. Objects become part of the terrain. |
42 |
47 |
43 === `object` === |
48 === `object` === |