equal
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inserted
replaced
1067 Returns current wind, expressed as a floating point number between -100 to 100 inclusive. Note there may be rounding errors. |
1067 Returns current wind, expressed as a floating point number between -100 to 100 inclusive. Note there may be rounding errors. |
1068 |
1068 |
1069 ==== <tt>!SetMaxBuildDistance(distInPx)</tt> ==== |
1069 ==== <tt>!SetMaxBuildDistance(distInPx)</tt> ==== |
1070 Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value. |
1070 Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value. |
1071 |
1071 |
1072 ==== `Explode(x, y, radius[, options])` (0.9.24) ==== |
1072 ==== <tt>Explode(x, y, radius[, options])</tt> (0.9.24) ==== |
1073 Cause an explosion or erase land, push or damage gears. |
1073 Cause an explosion or erase land, push or damage gears. |
1074 |
1074 |
1075 By default, an explosion destroys a circular piece of land and damages and pushes gears in its radius. |
1075 By default, an explosion destroys a circular piece of land and damages and pushes gears in its radius. |
1076 |
1076 |
1077 The explosion occours at coordinates `(x, y)` with the given `radius`. Assuming 100% damage, the explosion damage at the center equals the explosion radius. |
1077 The explosion occours at coordinates `(x, y)` with the given `radius`. Assuming 100% damage, the explosion damage at the center equals the explosion radius. |