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19 === Power Generators === |
19 === Power Generators === |
20 |
20 |
21 Put simply, this structure powers other structures. It could be implemented by having an invisible gtTarget linked to a lua-based structure object. The animation of the power generator could be handled using the vgtStraightShot visual gear which allows the drawing of any sprite in Hedgewars. |
21 Put simply, this structure powers other structures. It could be implemented by having an invisible gtTarget linked to a lua-based structure object. The animation of the power generator could be handled using the vgtStraightShot visual gear which allows the drawing of any sprite in Hedgewars. |
22 |
22 |
23 Once a power generator is destroyed, whatever structures it is linked to turn off. So, for example, if a power generator is linked to a Material Emancipation Grill, the player could shoot the Power Generator in order to disable/destroy the Grill structure. |
23 Once a power generator is destroyed, whatever structures it is linked to turn off. So, for example, if a power generator is linked to a Material Emancipation Grill, the player could shoot the Power Generator in order to disable/destroy the Grill structure. |
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24 |
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25 === Switch === |
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26 |
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27 In lieu of a Power Generator, a "switch" visual gear could be drawn on a point of the map. When the hog moves to within close range of a switch structure and interacts with it in someway (e.g. shift + left/right), whatever structure the switch is linked to is toggled on/off. |
24 |
28 |
25 === Health Recharger === |
29 === Health Recharger === |
26 |
30 |
27 When "on" this structure would slowly restore the life of any hedgehogs nearby it. |
31 When "on" this structure would slowly restore the life of any hedgehogs nearby it. |
28 |
32 |