472 === <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> === |
472 === <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> === |
473 Same as `SpawnFakeAmmoCrate`, except the crate will look like an utility crate. |
473 Same as `SpawnFakeAmmoCrate`, except the crate will look like an utility crate. |
474 |
474 |
475 === <tt>!AddHog(hogname, botlevel, health, hat)</tt> === |
475 === <tt>!AddHog(hogname, botlevel, health, hat)</tt> === |
476 Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat. |
476 Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat. |
477 `botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot, where `1` is strongest and `5` is the weakest. Note that this is the reverse order of how the bot level is displayed in the game. |
477 `botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot, where `1` is strongest and `5` is the weakest. Note that this is the reverse order of how the bot level is displayed in the game. Note that mixing human-controlled and computer-controlled hedgehogs in the same team is not permitted, but it is permitted to use different computer difficulty levels in the same team. |
478 |
478 |
479 *Warning*: This only works in singleplayer mode (e.g. missions). Also, Hedgewars only supports up to 48 hedgehogs in a game. If you add more hedgehogs or call this function in multiplayer mode, Hedgewars might fail. |
479 *Warning*: This only works in singleplayer mode (e.g. missions). Also, Hedgewars only supports up to 48 hedgehogs in a game. If you add more hedgehogs or call this function in multiplayer mode, Hedgewars might fail. |
480 |
480 |
481 Example: |
481 Example: |
482 |
482 |