Theme.wiki
changeset 813 f3d77338c4c2
parent 812 1538e98a4d03
child 814 f0c338d954cb
equal deleted inserted replaced
812:1538e98a4d03 813:f3d77338c4c2
   118 <code>Default: 9</code>
   118 <code>Default: 9</code>
   119 
   119 
   120 == `flatten-clouds` ==
   120 == `flatten-clouds` ==
   121 Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background).
   121 Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background).
   122 
   122 
   123 The value of this key does not matter, the key must only be present to take effect.
       
   124 
       
   125 == `flakes` ==
   123 == `flakes` ==
   126 Values for the flakes of this theme before Sudden Death. Uses `Flake.png`.
   124 Values for the flakes of this theme before Sudden Death. Uses `Flake.png`.
   127 
   125 
   128  * `number`: Number of visible flakes.
   126  * `number`: Number of visible flakes.
   129  * `frames`: Number of frames used in `Flake.png`
   127  * `frames`: Number of frames used in `Flake.png`
   147 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.)
   145 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.)
   148 
   146 
   149 == `flatten-flakes` ==
   147 == `flatten-flakes` ==
   150 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain.
   148 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain.
   151 
   149 
   152 The value of this key does not matter, the key must only be present to take effect.
       
   153 
       
   154 == `object` ==
   150 == `object` ==
   155 There may be multiple object keys in the file, each one representing one land object.
   151 There may be multiple object keys in the file, each one representing one land object.
   156 
   152 
   157  * `filename`: The object’s filename (without the “.png”). Case-sensitive.
   153  * `filename`: The object’s filename (without the “.png”). Case-sensitive.
   158  * `max`: The maximum number of this object that may be generated in a map
   154  * `max`: The maximum number of this object that may be generated in a map
   175 <code>Values: name, number</code>
   171 <code>Values: name, number</code>
   176 
   172 
   177 == `ice` ==
   173 == `ice` ==
   178 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery.
   174 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery.
   179 
   175 
   180 The value of this key does not matter, the key must only be present to take effect.
       
   181 
       
   182 == `snow` ==
   176 == `snow` ==
   183 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational.
   177 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational.
   184 
       
   185 The value of this key does not matter, the key must only be present to take effect.