equal
deleted
inserted
replaced
118 <code>Default: 9</code> |
118 <code>Default: 9</code> |
119 |
119 |
120 == `flatten-clouds` == |
120 == `flatten-clouds` == |
121 Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background). |
121 Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background). |
122 |
122 |
123 The value of this key does not matter, the key must only be present to take effect. |
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124 |
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125 == `flakes` == |
123 == `flakes` == |
126 Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. |
124 Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. |
127 |
125 |
128 * `number`: Number of visible flakes. |
126 * `number`: Number of visible flakes. |
129 * `frames`: Number of frames used in `Flake.png` |
127 * `frames`: Number of frames used in `Flake.png` |
147 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.) |
145 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.) |
148 |
146 |
149 == `flatten-flakes` == |
147 == `flatten-flakes` == |
150 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain. |
148 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain. |
151 |
149 |
152 The value of this key does not matter, the key must only be present to take effect. |
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153 |
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154 == `object` == |
150 == `object` == |
155 There may be multiple object keys in the file, each one representing one land object. |
151 There may be multiple object keys in the file, each one representing one land object. |
156 |
152 |
157 * `filename`: The object’s filename (without the “.png”). Case-sensitive. |
153 * `filename`: The object’s filename (without the “.png”). Case-sensitive. |
158 * `max`: The maximum number of this object that may be generated in a map |
154 * `max`: The maximum number of this object that may be generated in a map |
175 <code>Values: name, number</code> |
171 <code>Values: name, number</code> |
176 |
172 |
177 == `ice` == |
173 == `ice` == |
178 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery. |
174 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery. |
179 |
175 |
180 The value of this key does not matter, the key must only be present to take effect. |
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181 |
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182 == `snow` == |
176 == `snow` == |
183 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational. |
177 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational. |
184 |
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185 The value of this key does not matter, the key must only be present to take effect. |
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