4 |
4 |
5 For a current list of the visual gear types look at `hedgewars/uTypes.pas` at |
5 For a current list of the visual gear types look at `hedgewars/uTypes.pas` at |
6 the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l112 |
6 the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l112 |
7 |
7 |
8 = List of visual gear types = |
8 = List of visual gear types = |
9 || *Variable name* || |
9 == Environment == |
10 || `vgtFlake` || |
10 || *Variable name* || *Short description* || |
11 || `vgtCloud` || |
11 || `vgtFlake` || Theme flake || |
12 || `vgtExplPart` || |
12 || `vgtChunk` || Theme chunk (spawns when blowing up land) || |
13 || `vgtExplPart2` || |
13 || `vgtCloud` || Cloud || |
14 || `vgtFire` || |
14 || `vgtDust` || Dust cloud (e.g. of mudball) || |
15 || `vgtSmallDamageTag` || |
15 || `vgtSplash` || Water splash || |
16 || `vgtTeamHealthSorter` || |
16 || `vgtDroplet` || Water droplet || |
17 || `vgtSpeechBubble` || |
17 || `vgtBubble` || Underwater bubble || |
18 || `vgtBubble` || |
18 || `vgtSteam` || Steam cloud (when fire hits water) || |
19 || `vgtSteam` || |
19 || `vgtFire` || Small decorative/harmless flame || |
20 || `vgtAmmo` || |
20 || `vgtSmoke` || Gray smoke cloud || |
21 || `vgtSmoke` || |
21 || `vgtSmokeWhite` || White smoke cloud || |
22 || `vgtSmokeWhite` || |
22 |
23 || `vgtShell` || |
23 == Explosion == |
24 || `vgtDust` || |
24 || *Variable name* || *Short description* || |
25 || `vgtSplash` || |
25 || `vgtExplosion` || Small explosion (complete animation) || |
26 || `vgtDroplet` || |
26 || `vgtBigExplosion` || Big explosion (complete animation which also makes screen shake) || |
27 || `vgtSmokeRing` || |
27 || `vgtExplPart` || Small explosion particle, part of explosion animation || |
28 || `vgtBeeTrace` || |
28 || `vgtExplPart2` || Another small explosion particle, part of explosion animation || |
29 || `vgtEgg` || |
29 || `vgtSmokeRing` || Smoke ring, part of explosion animation || |
30 || `vgtFeather` || |
30 |
31 || `vgtHealthTag` || |
31 == Weapons and projectiles == |
32 || `vgtSmokeTrace` || |
32 || *Variable name* || *Short description* || |
33 || `vgtEvilTrace` || |
33 || `vgtNote` || Piano note || |
34 || `vgtExplosion` || |
34 || `vgtBeeTrace` || Particles from bee, random colored flower || |
35 || `vgtBigExplosion` || |
35 || `vgtEgg` || Broken egg shell particle || |
36 || `vgtChunk` || |
36 || `vgtFeather` || Birdy feather || |
37 || `vgtNote` || |
37 || `vgtSmokeTrace` || Strange smoke-like cloud from mortar || |
38 || `vgtLineTrail` || |
38 || `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || |
39 || `vgtBulletHit` || |
39 || `vgtShell` || Bullet shell || |
40 || `vgtCircle` || |
40 || `vgtBulletHit` || Bullet impact animation || |
41 || `vgtSmoothWindBar` || |
41 || `vgtStraightShot` || Shot line from firearms like Desert Eagle || |
42 || `vgtStraightShot` || |
42 |
43 || `vgtNoPlaceWarn` || |
43 == HUD == |
|
44 || *Variable name* || *Short description* || |
|
45 || `vgtCircle` || Simple circle. Highly configurable! || |
|
46 || `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || |
|
47 || `vgtNoPlaceWarn` || Overlay when the placement of something failed || |
|
48 || `vgtSmoothWindBar` || Changes the wind bar smoothly || |
|
49 || `vgtAmmo` || Ammo icon display. Appears when collecting a crate || |
|
50 || `vgtHealthTag` || ??? || |
|
51 || `vgtTeamHealthSorter` || ??? || |
|
52 || `vgtSpeechBubble` || ??? || |
|
53 |
|
54 == Misc. == |
|
55 || *Variable name* || *Short description* || |
|
56 || `vgtLineTrail` || ??? || |