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51 ==!FreePascal == |
51 ==!FreePascal == |
52 |
52 |
53 We need to download the sources from the Freepascal website and compile the crosscompiler. I have grabbed the latest stable release 2.4.4 , though any version will work. Once downloaded, extract the tar/zip and place the files in a known directory. I will refer to the directory with `<`fpc`>` from now on. Next navigate to the `<`fpc`>` directory and compile it, for this various tools are needed, ‘make’ for instance. But also a fpc compiler for your system. Some apt-get/aptitude magic will solve these problems, make a comment if you run in to problems. Use this to compile the crosscompiler: |
53 We need to download the sources from the Freepascal website and compile the crosscompiler. I have grabbed the latest stable release 2.4.4 , though any version will work. Once downloaded, extract the tar/zip and place the files in a known directory. I will refer to the directory with `<`fpc`>` from now on. Next navigate to the `<`fpc`>` directory and compile it, for this various tools are needed, ‘make’ for instance. But also a fpc compiler for your system. Some apt-get/aptitude magic will solve these problems, make a comment if you run in to problems. Use this to compile the crosscompiler: |
54 |
54 |
55 {{{ |
55 {{{ |
56 make crossinstall CPU_TARGET=arm OS_TARGET=linux CROSSBINDIR=<ndk>/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin BINUTILSPREFIX=arm-linux-androideabi- OPT=-dFPC_ARMEL INSTALL_PREFIX=<fpc>/fpc_install |
56 make crossinstall CPU_TARGET=arm OS_TARGET=linux CROSSBINDIR=<ndk>/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin OPT=-dFPC_ARMEL BINUTILSPREFIX=arm-linux-androideabi- INSTALL_PREFIX=<fpc>/fpc_install |
57 }}} |
57 }}} |
58 |
58 |
59 ==Final== |
59 ==Final== |
60 |
60 |
61 We will generate the Makefile.android, which is needed to compile hedgewars, download SDL and you’ll need to make sure cmake knows where all the compilers are |
61 We will generate the Makefile.android, which is needed to compile hedgewars, download SDL and you’ll need to make sure cmake knows where all the compilers are |