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171 * `Health`: Hedgehog's health. |
171 * `Health`: Hedgehog's health. |
172 * `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays |
172 * `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays |
173 * `Radius`: Collision radius. Default: 9 |
173 * `Radius`: Collision radius. Default: 9 |
174 * `Boom`: Explosion size and damage caused when the hedgehog dies (default: 30) |
174 * `Boom`: Explosion size and damage caused when the hedgehog dies (default: 30) |
175 * `FlightTime`: Time (in milliseconds) since the hedgehog stood the last time on solid ground |
175 * `FlightTime`: Time (in milliseconds) since the hedgehog stood the last time on solid ground |
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176 * `dX`: Contains the horizontal speed (obviously). But also tells you which way the hog is looking. If negative, hog is facing left, otherwise it's facing right |
176 |
177 |
177 Hedgehogs also make heavy use of the gear state, see [States]. [GearMessages Gear messages] are used for controlling a hedgehogs movement and actions (e.g. moving left, attacking, jumping, etc.) |
178 Hedgehogs also make heavy use of the gear state, see [States]. [GearMessages Gear messages] are used for controlling a hedgehogs movement and actions (e.g. moving left, attacking, jumping, etc.) |
178 |
179 |
179 Please note that hedgehogs have also many other attributes and functions which are specific to hedgehogs only (like name, team name, hat, etc.). You can find many hedgehog-related functions in LuaAPI. |
180 Please note that hedgehogs have also many other attributes and functions which are specific to hedgehogs only (like name, team name, hat, etc.). You can find many hedgehog-related functions in LuaAPI. |
180 |
181 |