Voicepacks.wiki
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     8 A voicepack is a directory in `Data/Sounds/voices` and contains a bunch of audio files which are encoded in the Ogg Vorbis format.
     8 A voicepack is a directory in `Data/Sounds/voices` and contains a bunch of audio files which are encoded in the Ogg Vorbis format.
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    10 Each audio file represents a single taunt which is played at certain events. Only files with the correct file names will be recognized as taunts, other files will be ignored. For a list of recognized file names, see [Taunts]. We might extend the list of used taunts in the future, so it might make sense to record a few additional taunts besides the currently recognized ones so they might be used in future.
    10 Each audio file represents a single taunt which is played at certain events. Only files with the correct file names will be recognized as taunts, other files will be ignored. For a list of recognized file names, see [Taunts]. We might extend the list of used taunts in the future, so it might make sense to record a few additional taunts besides the currently recognized ones so they might be used in future.
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    12 Here is a guide with advice on the process of recording voices itself:
    12 Importat links:
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    14  * [https://www.hedgewars.org/node/2132 Recording Voices for Hedgewars]
    14  * [Taunts]
       
    15  * [https://www.hedgewars.org/node/2132 Recording Voices for Hedgewars] (guide)
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    16 == Special voicepacks ==
    17 == Special voicepacks ==
    17 The voicepack “Default” is the English default voice.
    18 The voicepack “Default” is the English default voice.
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    19 Voicepacks with the name “`Default_<language>`” (where “`<language>`” is a language code) are played by default with respect to the player's language, if a localisation exists for that language.  This can be applied to other voicepacks, such as Pirate_<language> if such a localisation was created.
    20 Voicepacks with the name “`Default_<language>`” (where “`<language>`” is a language code) are played by default with respect to the player's language, if a localisation exists for that language.  This can be applied to other voicepacks, such as Pirate_<language> if such a localisation was created.