KnownBugs.wiki
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     4 On this page we collect a few of the most *important* known bugs in *recent* versions. Note *this page is not meant to be complete* and only gives a rough overview. For a more complete list, [https://issues.hedgewars.org/describecomponents.cgi?product=Hedgewars see the list of bugs on the bug tracker].
     4 On this page we collect a few of the most *important* known bugs in *recent* versions. Note *this page is not meant to be complete* and only gives a rough overview. For a more complete list, [https://issues.hedgewars.org/describecomponents.cgi?product=Hedgewars see the list of bugs on the bug tracker].
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     6 <wiki:toc max_depth="2" />
     6 <wiki:toc max_depth="2" />
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     8 ----
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     9 = Release 0.9.25 =
       
    10 
       
    11 == Hogs push each other out of the way and occasionally cause invisible solid hogs ==
       
    12 || Details || When any hogs overlap and the current player does any movement, one hog will be shoved immediately out of the way.  Ghost collisions may also be checked in causing hogs to walk over invisible "hog bodies".  This also breaks some typical shoppa actions. ||
       
    13 || See also || https://hg.hedgewars.org/hedgewars/rev/e0af4ce7d8bc ||
       
    14 || Status || FIXED ||
       
    15 
     9 = Release 0.9.24.1 =
    16 = Release 0.9.24.1 =
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    17 
    11 == Hogs may sometimes be unable to walk ==
    18 == Hogs may sometimes be unable to walk ==
    12 || Details || If a hog uses sniper rifle but fails to use both shots before the turn ends, that hog will be unable to walk or jump in future turns (as if it were in Artillery mode) ||
    19 || Details || If a hog uses sniper rifle but fails to use both shots before the turn ends, that hog will be unable to walk or jump in future turns (as if it were in Artillery mode) ||
    13 || Partial workaround || It is possible to make “crippled” hogs walk again. Just use the sniper rifle again, but fire both shots. Unfortunately, no better workaround is known. ||
    20 || Partial workaround || It is possible to make “crippled” hogs walk again. Just use the sniper rifle again, but fire both shots. Unfortunately, no better workaround is known. ||