equal
deleted
inserted
replaced
148 If missing, `Data/Graphics/Clouds.png` is used. |
148 If missing, `Data/Graphics/Clouds.png` is used. |
149 |
149 |
150 === `SDClouds.png` === |
150 === `SDClouds.png` === |
151 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
151 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
152 |
152 |
153 === `SDCloudsL.png` (0.9.23) === |
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154 Optional horizonally mirrored version of `SDClouds.png`. If present, this image instead of `SDClouds.png` is used when the wind blows the clouds to the left. |
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155 |
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156 === `Flake.png` === |
153 === `Flake.png` === |
157 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). |
154 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). |
158 The game will cycle through each frame in order (for each individual flake). |
155 The game will cycle through each frame in order (for each individual flake). |
159 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes |
156 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes |
160 Flakes can be configured in `theme.cfg`. |
157 Flakes can be configured in `theme.cfg`. |