ThemeFiles.wiki
changeset 951 fa8f2661efe9
parent 950 e4f3730f6740
child 1008 98c4c6f80a09
equal deleted inserted replaced
950:e4f3730f6740 951:fa8f2661efe9
   148 If missing, `Data/Graphics/Clouds.png` is used.
   148 If missing, `Data/Graphics/Clouds.png` is used.
   149 
   149 
   150 === `SDClouds.png` ===
   150 === `SDClouds.png` ===
   151 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used.
   151 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used.
   152 
   152 
   153 === `SDCloudsL.png` (0.9.23) ===
       
   154 Optional horizonally mirrored version of `SDClouds.png`. If present, this image instead of `SDClouds.png` is used when the wind blows the clouds to the left.
       
   155 
       
   156 === `Flake.png` ===
   153 === `Flake.png` ===
   157 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”).
   154 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”).
   158 The game will cycle through each frame in order (for each individual flake).
   155 The game will cycle through each frame in order (for each individual flake).
   159 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes
   156 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes
   160 Flakes can be configured in `theme.cfg`.
   157 Flakes can be configured in `theme.cfg`.