equal
deleted
inserted
replaced
380 |
380 |
381 A rough description of some of the parameters: |
381 A rough description of some of the parameters: |
382 |
382 |
383 * `Radius`: Effect or collision radius, most of the time |
383 * `Radius`: Effect or collision radius, most of the time |
384 * `ImpactSound`: Sound it makes on a collision (see [Sounds]) |
384 * `ImpactSound`: Sound it makes on a collision (see [Sounds]) |
|
385 * `nImpactSounds`: Must be used together with `ImpactSound`. Number of different impact sounds to use. `0`: Disable impact sound. `1`: Use sound selected in `ImpactSound`. `2` or higher: Uses a random impact sound each impact. The first possible sound is `ImpactSound`, the second possible sound is `ImpactSound+1`, and so on. For example, if `ImpactSound` is `sndHellishImpact1` and `nImpactSounds` equals 4, the impact sounds will be `sndHellishImpact1` to `sndHellishImpact4` |
385 * `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format. |
386 * `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format. |
386 * `Boom`: Used by most gears to determine the damage dealt. |
387 * `Boom`: Used by most gears to determine the damage dealt. |
387 |
388 |
388 Example: |
389 Example: |
389 <code language="lua"> |
390 <code language="lua"> |