1 #summary Where to find possible task, todos, fixmes and new ideas. |
1 #summary Where to find possible task, todos, fixmes and new ideas. |
2 #labels Featured,Phase-Requirements,Phase-Design,Phase-Implementation,Phase-QA,Phase-Support |
2 #labels Featured,Phase-Requirements,Phase-Design,Phase-Implementation,Phase-QA,Phase-Support |
3 |
3 |
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4 = To-do list = |
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5 |
4 <wiki:toc max_depth="2" /> |
6 <wiki:toc max_depth="2" /> |
5 |
7 |
6 = Introduction = |
8 == Introduction == |
7 |
9 |
8 Welcome! If you are reading this page you might be wondering how you can help the Hedgewars project! Fear no more, we've set up a good list of ideas that you might tackle while getting to know the sources! |
10 Welcome! If you are reading this page you might be wondering how you can help the Hedgewars project! Fear no more, we've set up a good list of ideas that you might tackle while getting to know the sources! |
9 |
11 |
10 As always, we'll be glad to help you in this quest! Just join our IRC channel and ask the devs directly! The possible ideas are divided by category and some might be easier than others: just pick the one you feel most confident with. |
12 As always, we'll be glad to help you in this quest! Just join our IRC channel and ask the devs directly! The possible ideas are divided by category and some might be easier than others: just pick the one you feel most confident with. |
11 |
13 |
12 = Easy Hacks = |
14 == Easy hacks == |
13 |
15 |
14 Just want to get your hands dirty? Pick one of your choice! |
16 Just want to get your hands dirty? Pick one of your choice! |
15 |
17 |
16 * Perform some code cleanup, engine and frontend really need some! `Grep` for TODO and FIXME and you'll find plenty of examples. File loading, image flag handling and various little improvements just wait for you. |
18 * Perform some code cleanup, engine and frontend really need some! `Grep` for TODO and FIXME and you'll find plenty of examples. File loading, image flag handling and various little improvements just wait for you. |
17 * Make our AI use any weapon of your choice. Check out the uAI`*`.pas files and see how the current weapons are handled. |
19 * Make our AI use any weapon of your choice. Check out the uAI`*`.pas files and see how the current weapons are handled. |
70 * !TimeBox |
72 * !TimeBox |
71 |
73 |
72 See also: https://code.google.com/p/hedgewars/issues/detail?id=184 |
74 See also: https://code.google.com/p/hedgewars/issues/detail?id=184 |
73 |
75 |
74 |
76 |
75 == Tools == |
77 === Tools === |
76 * Refactor the frontend networking layer into library calls from hwengine, in a similar fashion to what's done on iOS and Android, using Qt framebuffers. |
78 * Refactor the frontend networking layer into library calls from hwengine, in a similar fashion to what's done on iOS and Android, using Qt framebuffers. |
77 * Create an easy-to-use theme editor, outlining all the necessary files for our themes. |
79 * Create an easy-to-use theme editor, outlining all the necessary files for our themes. |
78 * Implement an handicap system allowing for increased difficulty on some teams instead of on the whole match. |
80 * Implement an handicap system allowing for increased difficulty on some teams instead of on the whole match. |
79 * If building server fails, try running the Cabal dependencies first. |
81 * If building server fails, try running the Cabal dependencies first. |
80 * Allow themes to have more than one music file. |
82 * Allow themes to have more than one music file. |
81 |
83 |
82 |
84 |
83 == GUI improvements == |
85 === GUI improvements === |
84 * Enable private messages in our lobby. |
86 * Enable private messages in our lobby. |
85 * Allow kicking with reason. |
87 * Allow kicking with reason. |
86 * Make the preferences that are modifiable from engine (eg. volume) update the ones specified in the frontend, using a new network message. |
88 * Make the preferences that are modifiable from engine (eg. volume) update the ones specified in the frontend, using a new network message. |
87 * Rework the draw-map functions, adding different brush sizes, brush types and something new. |
89 * Rework the draw-map functions, adding different brush sizes, brush types and something new. |
88 * Enable some commands while in frontend: for example `/leave` ( = `/part` - for leaving room), `/quit` (disconnects from server), `/exit` (closes hedgewars), `/addFriend`, `/removeFriend`, `/ignore`, `/unignore`. |
90 * Enable some commands while in frontend: for example `/leave` ( = `/part` - for leaving room), `/quit` (disconnects from server), `/exit` (closes hedgewars), `/addFriend`, `/removeFriend`, `/ignore`, `/unignore`. |
89 * Add checkboxes for selecting the best rendering mode in addition to the Quality slider. |
91 * Add checkboxes for selecting the best rendering mode in addition to the Quality slider. |
90 * Lazy load previews, speed up frontend launch and compute previews only when necessary. |
92 * Lazy load previews, speed up frontend launch and compute previews only when necessary. |
91 * Rip out Fort mode, it's a game of its own and shouldn't be tied to the team preferences. |
93 * Rip out Fort mode, it's a game of its own and shouldn't be tied to the team preferences. |
92 |
94 |
93 |
95 |
94 == Graphics == |
96 === Graphics === |
95 * Make Hedgewars compatible with SDL2: code compiles and launches fine but we have problems for input, due to the frontend/engine interaction. |
97 * Make Hedgewars compatible with SDL2: code compiles and launches fine but we have problems for input, due to the frontend/engine interaction. |
96 * Set up a wifi protocol so that tablets can draw maps and send it to the drawn maps of Hedgewars. |
98 * Set up a wifi protocol so that tablets can draw maps and send it to the drawn maps of Hedgewars. |
97 * Select the stereo renderer at runtime, either with a keybind or with a menu. |
99 * Select the stereo renderer at runtime, either with a keybind or with a menu. |
98 |
100 |
99 |
101 |
100 == Engine == |
102 === Engine === |
101 * Allow participants in a game to view weapon sets and schemes before starting the game. This task could be carried out by showing an overlay window when mouse is over the scheme or weapon entries. |
103 * Allow participants in a game to view weapon sets and schemes before starting the game. This task could be carried out by showing an overlay window when mouse is over the scheme or weapon entries. |
102 * Change the loading screen to show participating teams/players (and maybe even all the hogs if space is available |
104 * Change the loading screen to show participating teams/players (and maybe even all the hogs if space is available |
103 * Add the ability for themes to have stars high above the ground (comparable to clouds). |
105 * Add the ability for themes to have stars high above the ground (comparable to clouds). |
104 * Implement a better, faster land generation: for more details, visit http://accidentalnoise.sourceforge.net/minecraftworlds.html |
106 * Implement a better, faster land generation: for more details, visit http://accidentalnoise.sourceforge.net/minecraftworlds.html |
105 * Allow for flipped maps. Play with gravity woooo |
107 * Allow for flipped maps. Play with gravity woooo |
106 |
108 |
107 |
109 |
108 == Mobile == |
110 === Mobile === |
109 * Implement preferences/options in the Android port, basically allow the existing preferences options from the desktop version to the port using Android shared preferences. |
111 * Implement preferences/options in the Android port, basically allow the existing preferences options from the desktop version to the port using Android shared preferences. |
110 * Better integrate CMake with the Android build, instead of using the autotools version. |
112 * Better integrate CMake with the Android build, instead of using the autotools version. |
111 |
113 |
112 |
114 |
113 = Documentation = |
115 == Documentation == |
114 |
116 |
115 == Doxygen == |
117 === Doxygen === |
116 |
118 |
117 * Add doxygen documentation to server for the haskell sources. |
119 * Add doxygen documentation to server for the haskell sources. |
118 * Add doxygen documentation to ios frontend for the objc sources. |
120 * Add doxygen documentation to ios frontend for the objc sources. |
119 * Add doxygen documentation to engine for the freepascal sources. |
121 * Add doxygen documentation to engine for the freepascal sources. |
120 * Add doxygen documentation to android port for the java sources. |
122 * Add doxygen documentation to android port for the java sources. |
121 |
123 |
122 == Various == |
124 === Various === |
123 |
125 |
124 * Document the interaction of engine/frontend/server network protocol |
126 * Document the interaction of engine/frontend/server network protocol |
125 * Document how the engine launches a game, from setting up the window, to updating the OpenGL renderer, from loading up contents, to cleaning up memory. |
127 * Document how the engine launches a game, from setting up the window, to updating the OpenGL renderer, from loading up contents, to cleaning up memory. |
126 * Document the format of the demo and save files. |
128 * Document the format of the demo and save files. |
127 |
129 |
128 |
130 |
129 = Q/A = |
131 == Q/A == |
130 |
132 |
131 == Testing framework == |
133 === Testing framework === |
132 * Add an expandable testing module so that we can trigger main server functions and check their return values. |
134 * Add an expandable testing module so that we can trigger main server functions and check their return values. |
133 * Add an expandable testing module so that we can trigger main frontend functions and check their return values. |
135 * Add an expandable testing module so that we can trigger main frontend functions and check their return values. |
134 * Add an expandable testing module so that we can trigger main engine functions and check their return values. |
136 * Add an expandable testing module so that we can trigger main engine functions and check their return values. |
135 |
137 |
136 == Other tests == |
138 === Other tests === |
137 |
139 |
138 * Unify the translation files in something more usable, reducing the number of files and the repeated phrases. |
140 * Unify the translation files in something more usable, reducing the number of files and the repeated phrases. |
139 |
141 |
140 |
142 |
141 = Translation = |
143 == Translation == |
142 |
144 |
143 Pick a language of your choice! There is certainly need of an update or a revision or even a completely new language. |
145 Pick a language of your choice! There is certainly need of an update or a revision or even a completely new language. |
144 |
146 |
145 Here is the list of English files that contain a translation; be sure to check whether some work has been done, either by reading the file or by checking the same file with your language code instead of the English one: |
147 Here is the list of English files that contain a translation; be sure to check whether some work has been done, either by reading the file or by checking the same file with your language code instead of the English one: |
146 |
148 |